So what? Long development timelines are the norm now in every part of the industry. It's only sports titles that are now annual (and those are basically just roster updates) while everything else takes years.I'd rather play the game and find out the ending than wait.
Even if the entire plot is told in text without animation.
Who knows what will happen after five years of development.
Why has this become the norm for AVN? Other game genres aren't developed like this. It's crazy to spend 11 years developing a game with so many Patreons. If so many people want to support it, maybe DPC should put their own personal preferences aside and at least hire someone to press the render button in Blender?
I'll express an unpopular opinion. Maybe it's technically too early to create games with 50 characters on screen. Even a 5090 graphics card, according to him, can't handle it and crashed three times while rendering a large scene. And who needs these scenes in 4K?
I was perfectly happy with the image quality of seasons one or two.
Why waste several days on a scene that the player will watch for a maximum of five seconds and then move on?
If you like the AVN genre, how can new developers compete with developers like DPC? They've been given a whole computer farm for rendering. Judging by their last post, they can't even keep up with creating scenes for rendering.
Was the CUM-petition scene bad because the supporting characters were blurry?
Or has anyone ever chosen a scary scene for Halloween more than once?
I'm just tired of waiting.
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People saying "DPC should hire people" don't seem to understand that isn't going to make a lick of difference because the main timesink is creating and then waiting for scenes to render. Waiting for animations to finish rendering has been the main pinchpoint for three episodes now. Also you might've noticed that even in AVNs created by teams the level of content isn't that much different yet doesn't exactly come out faster because most teams have a singular "artist" to ensure a consistent design and they still have to wait for that to be rendered. It's the same even in 2D hand drawn stuff where games like Our Red String and Seeds of Chaos take a million years because of art.
Also you raise the number of patreon subs as somehow being why DPC should stop doing what they're doing when that makes no sense because those subscribers have subscribed because of the product DPC's workflow has resulted in. You seem to be under a somewhat false impression that DPC chopping down on their vision in the name of "delivering quicker" would somehow still deliver the same experience when it likely wouldn't.