BorgiaBou

Well-Known Member
Jul 24, 2021
1,757
5,470
688
I'm getting sick of this thread having a large amount of reports damn near every day.
If you all can't behave like the adults you're supposed to be, I'll just lock the thread permanently, or thread ban.
If someone is being a dick, just report them, stop engaging with them and making it worse.
Can we have an offtopic thread for this game... i think that would be a lot of fun...:HideThePain:
 
  • Disagree
Reactions: Vega101

jaden_yuki

Well-Known Member
Jul 11, 2017
1,265
1,220
402
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
I just decided to take a look at an episode 12 status update for the first time, and then I read this shit
 
  • Haha
Reactions: legend_shon

legend_shon

Well-Known Member
Mar 17, 2018
1,073
753
329
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
tom-and-jerry-laugh.gif
btw why, how and what for this thread being reported?
 

hakuna-matata

Well-Known Member
May 30, 2020
1,899
7,514
709
But MC's motives were completely honest. He had to talk to Zoey to explain that the last time they spoke, when he told her how painful it was to split up, he didn't let her speak because he was afraid she hadn't felt anything similar.
The girlfriend doesn't know that. What could start off as completely honest could end up without clothes.

I don't understand what a girlfriend would see as wrong in such a necessary and friendly conversation.
They are all retarded... you could be right.



Sage, when she find MC returns to Zoey
 
  • Haha
Reactions: felicemastronzo

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,928
51,098
863




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Finally, some numbers. But we are probably only half-way there.
 
  • Like
Reactions: mpa71

legend_shon

Well-Known Member
Mar 17, 2018
1,073
753
329
I presume it's the certain handful of accounts whose contributions are simply "DPC Milker" "Game Never Releasing" "Shit Game" "Why Not Use AI" etc...
you think so?
I'm getting sick of this thread having a large amount of reports damn near every day.
<...>
If someone is being a dick, just report them, stop engaging with them and making it worse.
feels like someone was arguing and reporting each other. but report the thread? didnt even know its possible.
Mb, if badik's discord has no free speech, dpc hired decoy ducks to do it:unsure:
 

jd8097619

Active Member
Aug 27, 2019
648
972
298
you think so?

feels like someone was arguing and reporting each other. but report the thread? didnt even know its possible.
Mb, if badik's discord has no free speech, dpc hired decoy ducks to do it:unsure:
Pretty sure they mean reports within the thread. And yeah, there's been a specific group of accounts who've been stirring shit up the last few weeks/couple of months in particular.
 

TheWhiteFlash

Newbie
Apr 15, 2018
35
276
330




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
203 anims since february 7th (when EP11 anims finished rendering) means we got 0.7 anims completed per day until today (day 291). Assuming/Knowing the anims are going to be the bottleneck again and a goal target of at least 420 it's gonna take until October 6th '26 to finish rendering meaning the earliest possible release date is now November 6th due to playtesting unless he decides to do shorter animations again like he did for the last two months of EP11 development (1.4 anims per day).
 

jaden_yuki

Well-Known Member
Jul 11, 2017
1,265
1,220
402
203 anims since february 7th (when EP11 anims finished rendering) means we got 0.7 anims completed per day until today (day 291). Assuming/Knowing the anims are going to be the bottleneck again and a goal target of at least 420 it's gonna take until October 6th '26 to finish rendering meaning the earliest possible release date is now November 6th due to playtesting unless he decides to do shorter animations again like he did for the last two months of EP11 development (1.4 anims per day).
60 FPS was a huge mistake. do this math with the static renders and you'll go insane
 
Last edited:

Ray_D

Forum Fanatic
Nov 13, 2022
5,523
19,059
863
The best part is he's too retarded to understand why his girlfriend is disappointed and uncomfortable. With a surprise Pikachu face "Why is my girlfriend upset with me? I am only visiting my friend. She only touched my pee pee a few times. Why is she mad!?!"
To be fair, DPC has a bad habit of lobotomizing its characters, especially the MC, for the sake of Turkish drama.
 
  • Hey there
Reactions: legend_shon

Hahn1900

Well-Known Member
Jan 3, 2021
1,735
3,826
435




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Wow, rea numbers to deal with, and one that REALLY matters... and is not as high as i expected...

203 animatiosn done. That is.... low. He had a head start with animations before EP11 was released, i dont quit remember the exact number, but it was something about 30-40 animations done.

Lets be kind a take the 30. So since then 173 animations were done... which is underwhelming, a lot. round about 270 days... for 173 animations... that is VERY VERY LOW. its about half the speed he has done in the past, where he was able to get a little more than 1 animation completed per day.

All in All considered we are not even at 40% development as it is. We will hit more than 400 animatiosn if he doesnt cut things, and DPC never cuts, he adds stuff. So it will more likely be 450 animations in total... christmas release is now even in danger... christmas 2026 of course. Wow... very disappointed in that number... and all the other numbers dont matter a single bit. Only the animation count is what matters... and thats a blow. about 170 animations in 270 days.... oh my... that is so freaking slow. even if he wouldnt had the headstart before... 203 animations in 270 is freaking slow too...

It was about 1 and 1,5 animations per day in the past... we are way below that now. That is so sad...

And in terms of "speeding up" things because more slaves will be working on the animations... yeah... that will not speed up things much. He did (or said) that in the past to and we kinda went from 1 animation per day to 1,1.

It will speed things up maybe about... 10%... and that is not much.

Forget everything before december 2026... and even more depressing, december 2026 is pretty optimistic too.... wow....
 
4.70 star(s) 1,741 Votes