Not sure what you're talking about here. The scene I'm referring to where Bella decides if she likes you or not is based on a bunch of different choices you as the player have made.
Well, at least you make more sense now, I give you that, this was a valid point

. I do agree, may be the decision with Maya and Josy should have been affected by the relationship points.
Instead he decide, it will use the other deciding factor. The Affinity, which btw also your choices, we could see this way, if you are DIK, they see you as a bad guy, a risk that they are not ready to take yet, because they just get their chance to continue what they wanted all along without the intermezzo. that is why we saw the flashback, which is in the same place , what Maya show you, on her phone, where she was the happiest. that is why we saw them making up. ( these details for us as the player, not necessary for the MC )
and if you are chick or neutral, they feel they can take the risk. because you are a good guy in morality scale.
it's still based on your actions, your statics, but use a different meter to decide. This is the path meter , dik, chick, neutral. if each path would lead to the same route, now that what would make no sense.
Yes, one or two , bonus line in the conversation could add a little more to it, BUT it is far from being as bad as people try to make look like it.
and as i said, right after ep4 , I did not see it as an ending, but a new beginning. and the beginning is different, based on how you achieved it.
are we good ?
OH BTW one more thing. You not knowing what deciding factor will matter in some situation is also not a flaw. The game supposed to be played, by your own feeling, and decissions, not knowing where it's lead . I call this as a good game design, an immersive experience