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always86

Active Member
Mar 19, 2020
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Does anybody have the feeling that Bella has changed ... based on the new music theme?



View attachment 680163
I wonder how intentional the body language is here. Jill shielding Herself (Especially her intimate areas from MC while looking at him.

Bella on the other hand has her torso turned away, and an arm blocking between her and MC but also has legs open and crotch pointing at MC. I can’t tell if she is meeting his eyes or looking past him.
 

asgardtipar2

Well-Known Member
May 24, 2018
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Cialo Bella instrumental huh..? *slow claps..
Bravo my man.. I did not see this coming.. You have outdone yourself once again my man... GG
 
Dec 19, 2019
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I wonder how intentional the body language is here. Jill shielding Herself (Especially her intimate areas from MC while looking at him.

Bella on the other hand has her torso turned away, and an arm blocking between her and MC but also has legs open and crotch pointing at MC. I can’t tell if she is meeting his eyes or looking past him.
Or you're just going crazy like every theorist on this forum.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
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Except it has nothing to do with player at all only arbitrary decisions made by dev that made no sense.

You can have exactly the same interactions with M+J on a Neutral/CHICK path as you do on a DIK path but they reject you on the DIK path because of events and interactions with other people that they are not aware of. This is simply poor game design.
You could remove/change these "arbitrary [design] decisions" with a few lines of new code in the script.
It's a Ren'Py game so you can un'ren it.
 

always86

Active Member
Mar 19, 2020
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Or you're just going crazy like every theorist on this forum.
:rolleyes: I said I wonder how intentional it was and then made my case. Your opinion is, apparently, that it’s not intentional whatsoever. It’s not a ‘crazy theory’ it’s an observation I found interesting. It’s not like I was predicting some wild outcome.

Further to my original point it all lines up with where those characters are. Jill isn’t ready for sex. Bella is interested in sex but still closed off emotionally.
 

ChipLecsap

Devoted Member
Aug 4, 2019
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Except it has nothing to do with player at all only arbitrary decisions made by dev that made no sense.

You can have exactly the same interactions with M+J on a Neutral/CHICK path as you do on a DIK path but they reject you on the DIK path because of events and interactions with other people that they are not aware of. This is simply poor game design.
like i said, Reality check. Think of it as a morality system. I played dozens of RPG games with morality system, it's the same thing. Your action put you in a path, and the conversations will be the same, but the outcomes will be different, and you won't see it coming.
if you already know which decision will lead which outcome, what is the point playing the game in the first place. ? But
tumblr_8dfc885070e4a1ed132348013099e39b_91cc9041_250.gif
 
Mar 18, 2018
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My bad I also forgot a ' in its.

Edit - For the record "gonna" isn't a word. It's recognized for the spoken language but still considered unacceptable for written. Like "Ebonics" as a real language, that's a big nope.
It did not occur to me that I was writing a synopsis for the latest journal publication of Spacex, and the inherent dangers of helium when introduced to a nitrogen environment. Your denigratory instrucion from Websters is noted. Thank you.
 

Anthony11553

Active Member
Feb 9, 2020
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i wonder if steve will comeback in the story like if you helped him he will help you and if you didn't he will be you're enemy
 

ninetofive

Member
Oct 23, 2019
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You could remove/change these "arbitrary [design] decisions" with a few lines of new code in the script.
It's a Ren'Py game so you can un'ren it.
So what? I can also use the cheat mod to achieve the same result. That's not relevant at all. We're discussing flaws of the game and this is one of them.

like i said, Reality check. Think of it as a morality system. I played dozens of RPG games with morality system, it's the same thing. Your action put you in a path, and the conversations will be the same, but the outcomes will be different, and you won't see it coming.
if you already know which decision will lead which outcome, what is the point playing the game in the first place. ? But
View attachment 680242
Like I said, makes no sense. Refer to the scene that DPC talks about with Isabella in the cafeteria, this was well-done, you saw the results of your past actions being reflected and it made sense within the story. The M+J scene simply doesn't.

The game is probably the best in the genre. But it still has its flaws.
 

ChipLecsap

Devoted Member
Aug 4, 2019
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So what? I can also use the cheat mod to achieve the same result. That's not relevant at all. We're discussing flaws of the game and this is one of them.



Like I said, makes no sense. Refer to the scene that DPC talks about with Isabella in the cafeteria, this was well-done, you saw the results of your past actions being reflected and it made sense within the story. The M+J scene simply doesn't.

The game is probably the best in the genre. But it still has its flaws.
except does are not your actions, that is the MC past, which effect nothing in the game, its a story he will tell regardless that has no effect to yours as a player actions. that is a cutscene, which is not effect the game play.

where is the M and J , outcome is based on gameplay, your game play. which is leading back to the explanation of, you as a player can't see what your action will lead what outcome. that is the gameplaymechanic.
 
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ninetofive

Member
Oct 23, 2019
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except does are not your actions, that is the MC past, which effect nothing in the game, its a story he will tell regardless that has no effect to yours as a player actions.
Not sure what you're talking about here. The scene I'm referring to where Bella decides if she likes you or not is based on a bunch of different choices you as the player have made.
 

ename144

Engaged Member
Sep 20, 2018
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Like I said, makes no sense. Refer to the scene that DPC talks about with Isabella in the cafeteria, this was well-done, you saw the results of your past actions being reflected and it made sense within the story. The M+J scene simply doesn't.

The game is probably the best in the genre. But it still has its flaws.
I think the affinity system is supposed to cover highly influential actions that come to define who the MC is and thus how others view him, but the execution is mixed.

Some of the decisions (beating up Troy or Tybalt, fighting the jocks, partying hard at the Pink Rose) are the sorts of things that could easily start rumors and also feel like they are indicative of the way the MC will act in similar situations (the Caleb fight is literally gated by the MC being willing to start a fight). So those, IMHO, work well.

Other decisions are the sort of thing that are either more specific, or a lot less likely to go public. Soliciting prostitution, fooling around with Jade in class, or doing drugs are the kind of things the MC would want to keep quiet so it's a lot less clear how those decisions are so well known. You can say they still affect his own outlook and thus will be picked up on by keen observers, but it feels like a stretch. (At least with the drugs Maya and Josy might be able to smell the pot on him, I suppose.)
 

ename144

Engaged Member
Sep 20, 2018
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I can see it going both ways. Just most of her inner monologue was about how disrespectful it was, Bella this, Bella that.
I think Bella's presence made Jill even more self-conscious than she already would have been, which dropped the odds of her tossing caution to the wind from low to zero.

But I think the reason she focuses on Bella in her inner monologue is more about rationalization. As she said, she wan't thinking especially clearly, so that was a simple, concrete excuse that she could cling to.
 
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ChipLecsap

Devoted Member
Aug 4, 2019
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Not sure what you're talking about here. The scene I'm referring to where Bella decides if she likes you or not is based on a bunch of different choices you as the player have made.
Well, at least you make more sense now, I give you that, this was a valid point :) . I do agree, may be the decision with Maya and Josy should have been affected by the relationship points.

Instead he decide, it will use the other deciding factor. The Affinity, which btw also your choices, we could see this way, if you are DIK, they see you as a bad guy, a risk that they are not ready to take yet, because they just get their chance to continue what they wanted all along without the intermezzo. that is why we saw the flashback, which is in the same place , what Maya show you, on her phone, where she was the happiest. that is why we saw them making up. ( these details for us as the player, not necessary for the MC )

and if you are chick or neutral, they feel they can take the risk. because you are a good guy in morality scale.

it's still based on your actions, your statics, but use a different meter to decide. This is the path meter , dik, chick, neutral. if each path would lead to the same route, now that what would make no sense.

Yes, one or two , bonus line in the conversation could add a little more to it, BUT it is far from being as bad as people try to make look like it.

and as i said, right after ep4 , I did not see it as an ending, but a new beginning. and the beginning is different, based on how you achieved it.

are we good ? ;)

OH BTW one more thing. You not knowing what deciding factor will matter in some situation is also not a flaw. The game supposed to be played, by your own feeling, and decissions, not knowing where it's lead . I call this as a good game design, an immersive experience
 
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