chocolatemilkgames
Newbie
- Jun 25, 2017
- 94
- 338
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I can understand wanting more choice, but sandbox porn games are almost always worse off. I find the increased number of choices available means WILDLY less time spent developing character and writing an engaging story. Renders and character models are suddenly lower quality and the development takes far longer for something that ultimately has less content. They can work, but games like this where the focus is on one story with minor character choices often end up having a high quality. I guess that's what it all comes down to though, quality vs quantity.The story has to be somewhat linear, as it is no one likes waiting 3-5 months for an update if he made a separate path in the game for every decision each story would only get an episode every few years and each episode would add even more paths slowing development further.
Even in sandbox games you usually can only get to a result by following a specific path set up by the developer, I like this format better since I don't have to go searching for trigger events. An open world game might be nice, but that would require a huge design team and still would have limited options (Cyberpunk 2077 has been in development for a decade with a huge team and still keeps getting delayed).
I realize there are a lot more people on here who want more choices, but I actually would prefer a more linear path to keep production up and see more of the content in a single play through (I played episode 4 through 5 times to get the 3 paths with some variation in positive and negative results, but would have liked to get the content in one or two plays).
As for the character not sticking to your choices a better way to think of the game is you are following the developer's character, but as the player you get to sway some of his minor decisions rather than seeing him as your character who then acts in ways you don't approve of (I think the main characters in all these games have moments a player wouldn't choose any of the options for their own story).