Cndyrvr4lf

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fully agree on the first part, it happens every time we have to judge another person's action, our experience will always be the reference.

on the second it depends.
we assume that judging the behavior of a fictional character is a pastime, a fun, but has no real value.
but the character is always the same regardless of the path. as an example: what Josy says to MC (in the case of a pact refused) after the prep party is "true" even if MC instead chases Maya and is true even if the pact is accepted: Josy believes that she can be happy with MC.

we already have very few elements to judge the characters, if then each choice creates a separate multiverse that cannot be traced back to the others then we might as well give up.
We might as well give up then. Several people, not just myself, have pointed out that the game is inconsistent in how it responds to our choices. The game is driven by his script regardless of what or how we choose to go through it. I realize the MC is not us but he doesn't really react to what we have him do. He does our little side step but then jumps right back on DPC's track.

DPC has mostly stayed away from branches in the story and while I think its a serious flaw in a choice rich game it is his game/story so were stuck with it....
 

TrainHardnett

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My only wish is that the endings when we get to them eventually don't make me feel like the biggest asshole in the world like AL did. Because boy does 1 of them make you feel like human garbage.
 

AvatarStormBringer

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Very true but on the other hand what about if you go out to dinner with your wife/gf and someone slaps her on the ass? You gonna sit there and just take that?
That is different, he started it first with the physical, as long as you don't do a Tybalt bitch-slap(tm). When you said asshole, I was thinking being mean and not something to the extreme like molestation.
 

felicemastronzo

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May 17, 2020
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We might as well give up then. Several people, not just myself, have pointed out that the game is inconsistent in how it responds to our choices. The game is driven by his script regardless of what or how we choose to go through it. I realize the MC is not us but he doesn't really react to what we have him do. He does our little side step but then jumps right back on DPC's track.

DPC has mostly stayed away from branches in the story and while I think its a serious flaw in a choice rich game it is his game/story so were stuck with it....
we are on a subway, we decide whether to get off and take a tour at certain stops, but not the destination and the route
 

Phynix

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Apr 12, 2018
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We might as well give up then. Several people, not just myself, have pointed out that the game is inconsistent in how it responds to our choices. The game is driven by his script regardless of what or how we choose to go through it. I realize the MC is not us but he doesn't really react to what we have him do. He does our little side step but then jumps right back on DPC's track.

DPC has mostly stayed away from branches in the story and while I think its a serious flaw in a choice rich game it is his game/story so were stuck with it....
To be fair if the speculation about total number of episodes is correct, then it's to early to branch out. While i would also like more (meaningful) options, i fear we have at least 2-3 more before we get there. More branching means more content has to be done for those that avoid certain paths and the wait between would be even longer. That being said, next one apparently is quite big so...fingers crossed.
 

Cndyrvr4lf

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To be fair if the speculation about total number of episodes is correct, then it's to early to branch out. While i would also like more (meaningful) options, i fear we have at least 2-3 more before we get there. More branching means more content has to be done for those that avoid certain paths and the wait between would be even longer. That being said, next one apparently is quite big so...fingers crossed.
They don't necessarily have to be anything more than dialogue differences. Characters don't have to disappear from the story just a less scripted scene that is more reflective of our previous choices.
 
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Holy Bacchus

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Dec 13, 2018
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Which one is this? I don't recall.
Wasn't referring to a specific choice between those two things, just how it's strange that on one path you are forced to wear a silly helmet that is largely inconsequential to the plot but then there are choices throughout the game that allow players to not see important scenes that show how certain relationships are building up.
 
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felicemastronzo

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They don't necessarily have to be anything more than dialogue differences. Characters don't have to disappear from the story just a less scripted scene that is more reflective of our previous choices.
the characters should never disappear !! they are in college, even if they were in bad relationships, they should still cross each other every now and then.

indeed the discomfort of these casual encounters would add even more participation to the events (for example when MC sees Josy and Maya again at the HOTs film evening)
 

AvatarStormBringer

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Wasn't referring to a specific choice between those two things, just how it's strange that on one path you are forced to wear a silly helmet that is largely inconsequential to the plot but then there are choices throughout the game that allow players to not see important scenes that show how certain relationshipare are building up.
Relationship points should be use because it makes sense, and many games uses the system. The affinity is something new and although I agree that it can be used to guide the alignment of the character, it shouldn't hamper plot like Jill shower scene. The status, to me is redundant since we already have the affinity system.
 

Cndyrvr4lf

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Wasn't referring to a specific choice between those two things, just how it's strange that on one path you are forced to wear a silly helmet that is largely inconsequential to the plot but then there are choices throughout the game that allow players to not see important scenes that show how certain relationshipare are building up.
Right like ename144 said in reference to Bella scenes Ep4 and Ep5. We miss those relationship building scenes but the game doesn't adjust to whether we saw them or not. We still see the same scene regardless when we get there but without seeing the building scene. It makes it seem like a huge jump that doesn't make sense without the previous scene. Breaks immersion because it seems flawed.
 

Cndyrvr4lf

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Relationship points should be use because it makes sense, and many games uses the system. The affinity is something new and although I agree that it can be used to guide the alignment of the character, it shouldn't hamper plot like Jill shower scene. The status, to me is redundant since we already have the affinity system.
Right two systems to control MC/Character interactions and neither one really does what it should.
 

Wizard_Shiryuu

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Sep 6, 2019
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This was addressed just two pages ago, maybe do some leg-work yourself and then you don't have to wait for some random to decide to reply?
https://f95zone.to/threads/being-a-dik-v0-5-2-dr-pinkcake.25332/post-3880349


She isn't necessarily in that locked room.

Sage says she was avoiding her father, so she may have been on the move the whole time and unknowingly moved past the MC at some point while he ducked into a room.

You don't see several other HOTs as they're moving around the building either (Camilla, Lily, Mona etc.), DPC mostly only puts them on screen when he wants the MC to interact with them during this freeroam.
I don't know, this topic is hard without going for metagame explanations. Two people moving in around have it easier to find each other, specially through the stairs, the easiest way is hide in a room. I doubt Sage's father will go looking around (does he ever know she's there?) and DPC went as far as to put two locked rooms in the house.

The meta explanation is that people who we aren't supposed to find aren't around. Mona and Camila probably went back to their place, and I don't remember what Lily does afterwards. But Sage doesn't have to be anywhere technically. But still, Two rooms...
 

felicemastronzo

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May 17, 2020
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Relationship points should be use because it makes sense, and many games uses the system. The affinity is something new and although I agree that it can be used to guide the alignment of the character, it shouldn't hamper plot like Jill shower scene. The status, to me is redundant since we already have the affinity system.
in my opinion affinity measures the "reputation" of MC. actions themselves that lead to a certain affinity do not matter

if MC is considered Dick, the most sensitive, most educated people will not have confidence in him, they won't take him seriously.
on the contrary if MC is considered Chick the most casual people, who are looking for fun, will consider him unsuitable, boring...

but even considering the affinity, it always makes little sense to have the prevalence over RP.
 

Cndyrvr4lf

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I don't know, this topic is hard without going for metagame explanations. Two people moving in around have it easier to find each other, specially through the stairs, the easiest way is hide in a room. I doubt Sage's father will go looking around (does he ever know she's there?) and DPC went as far as to put two locked rooms in the house.

The meta explanation is that people who we aren't supposed to find aren't around. Mona and Camila probably went back to their place, and I don't remember what Lily does afterwards. But Sage doesn't have to be anywhere technically. But still, Two rooms...
Just guessing.....

Mona goes to her dorm and Camilla follows her to talk to her.

Lily goes to Pink Rose cause the comments in Rooster.
 
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