moskyx
Forum Fanatic
- Jun 17, 2019
- 4,559
- 15,855
- 718
Problems arise when we face choices that could be influenced by that extra info our MC still doesn't have. Let's take the 2 games from my signature, in both of them we see some cutscenes with other characters but if I'm not mistaken the info unveiled in those sections is merely complementary to our MC's actions. It adds depth to the story but little else, which in my opinion is the way to go. The enemies shown are just doing their business as usual and our MC is going to be affected by them, but we already knew or suspect that and the most important choice we can make while having this asymmetric info is treating Henry (in CoBD) like a potential alley from the start and not as our enemy because we know he's just trying to protect Gloria - and it's not a big deal since we can recover that relationship with him the moment our MC realizes what's actually going on with her.Which is what other games lack. There's very little that's unknown about the "story" of other games and VNs because they're either blatantly explained to the MC, or there isn't much of a story because it's basically just about fucking your way through as many girls as possible until the dev decides to conclude things and move on to their next game.
If this game didn't include all those side scenes that the MC is not involved in, it would still be a good game and we'd probably still be talking a lot about it, but those scenes enhance the story by letting us see what else is going on and giving us an insight into the other principle players.
While in BaDIK players know Quinn is a person to avoid at any costs but we can't properly warn our dearest people even when having the option because 'MC still doesn't know all the implications', and later on, when the MC might have more insight depending on his choices, we're still waiting for him to stop and do the math. And honestly, I find it frustrating