moskyx
Forum Fanatic
- Jun 17, 2019
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Our major choices are building a character, so if we choose to be a nice, respectful guy that guy would feel awkward in front of Melanie and Sarah (or they wouldn't feel so attracted to him), so it's kind of logical that we couldn't do something more. There's control, but that control doesn't mean you can do whatever you want in any moment, because your actions shapes your MC in a certain way.I think the system would have been worked better, if instead, Taking away a scale. The game would have ad a point to you decision. Like in the for example , Mass Effect or KoTOR. if you make 1 paragon, or light side decision, you gain a point, and if you make a Renegade decision, you gain a point on that scale too. whichever you have more , determined who you are, and it's still not luck you out, from major choices. Like for example in Mass Effect, you can have more Renegade point, yet you can still choose, whether you save the council or not in the end of the first game.
in Badik, if You have chick affinity, and Melani and Sara, show up in the shower, you automatically locked out form the option, to be confident in front of them.
and Since he has to create content for each path .... The way he decide to approach this, is more like an illusion of control, rather than actual control.
That's why I think we're heading to a crucial point where we might not be able to choose our reaction if we've already choose our main DIK/CHICK path. And the best way to "avoid" strong reactions from players is locking out some prior events based on that same scale, so if this new event contains something unavoidable due to our prior behaviour it could feel more "natural", as this wouldn't be the first scene in which that happens.