shazba
Engaged Member
- Aug 4, 2020
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I like tragedy and dark endings. That stuff sticks with you and haunts you for a while afterwards, happy endings are so forgettable. That being said, tragedy for tragedy's sake is not good. If it feels forced or mega-contrived, you just get pissed off and lose interest.The only thing that really bothers me in a visual novel is when there is absolutely no option to save an LI, i.e. they are predestined to die. And having to choose to save only one of two girls is also shite. I don't mind DPC or other devs including bad endings for characters based upon the choices your MC made, but if you do everything "right" then you should be able to save them; otherwise, it just seems like a dev fucking with you for no other reason than sadism. I know bad things happen to people in real life, but this is an AVN game centering around love interests. Throw me a bone here.
In ME2 for example, you can save all of your companions if you've done everything right. If you didn't, then some of them may not make it. That's what I'd like to see with characters like Quinn and Bella, and I seriously hope I don't have to worry about saving my beloved Sage from death. Don't do that to me, man. 2020 has been shitty enough, don't I deserve some small amount of joy in 2021?
I don't think Acting Lessons' tragedy was forced (others disagree, I know that, but it's more because they didn't like that it happened, not because it was forced), but if BaDIK starts having majorly tragic events unfolding it'll probably just feel cheap and DPC will have stereotyped himself (people keep saying shit like, "knowing DPC he'll..." or, "DPC likes to..." - he's completed one game, his games don't have a pattern yet).