Blades1138
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- Jul 29, 2017
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At this point I'm hoping Tybalt nails Jill so people can realize how poorly her character has been written and get over their obsession with her already.
A "Younger Jill " than.she doesn't look that young, but she actually looks like a girl who would be bullied at school... I don't know
to the BR? I would say unlikely, in the flashback she is exactly as she is nowA "Younger Jill " than.. You know freshmen Jill, bullied, being unnoticed. Then Bella help her, gain confident, She is rich, a little help here and there.
I just recently finished Cobra Kai, may be that is what has an effect on me, but I can definitely see this as the most likely scenario. IMO this is definitely a flashback to a younger Jill,
If I were you I'd be wary of assassin's.Here it is, Preview #5 "???":
EDIT: Just noticed the watermark in the top right.You don't have permission to view the spoiler content. Log in or register now.
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Yes, I've noticed that too. I assume it's a bug, but I've never dug down to find exactly what triggers it.Four new pages of posts, and the day is only halfway done. This thread never changes.
Has anyone else seen the bug in Ep. 6 where it skips the Jill auditorium and Quinn/Riona garden scenes depending on who you had lunch with in the previous scene (Maya/Josy vs. Sage/Quinn)? I have a save where the sequence goes Cafeteria-Jill-Q&R-DIK mansion if I pick Maya & Josy, but the sequence is Cafeteria-DIK Mansion if I pick Sage & Quinn.
It must be a bug, because nothing in the cafeteria scene affects your relationship with Jill, so the auditorium scene should play out the same for both decisions. Likewise, the Quinn/Riona scene has nothing to do with the MC at all, and is there simply to advance the story, so there should be no reason for it to skip by design.
What I skip depends on my mood and how recently I've played a given scene. The only parts I universally blitz through are those damned dreams with Jade/Cathy. What I wouldn't give for the ability to skip them entirely.When you do a new playthrough, are there any parts of the game you just hit the "skip dialogue" button on every time?
I always skip over the flashbacks, the date with Bella (I hate how people act when they're drunk in real life), and all the dialogue in the free roams at the DIK parties.
It might be a side-effect of his new rendering setup. He has less time to while waiting on lengthy render queues, and it seems like most of that time has been spent on things like the new phone setup. So he's probably not as far along on on other things like general scripting or Rooster.[Re: Lack of Rooster Previews]
I've noticed that too. Either they aren't ready to reveal those yet or it's yet another example of them retreating behind the paywalls because those are images and in-game content that they're giving away for free and they already shut off comments on their Tweets, so maybe this is just the next step by DPC; to no longer preview Rooster posts on Twitter.
Eh, Josy's step-mom has been mentioned a lot and she's definitely had a big effect on Josy's relationship with her dad (albeit a negative one). It wouldn't surprise me if she does become a character at some point, especially since Josy is still missing her own personal melodrama.Unless there's a scene where Josy brings the MC home to "meet the folks", I don't think we'll be seeing her step-Mom at all.
Four new pages of posts, and the day is only halfway done. This thread never changes.
Has anyone else seen the bug in Ep. 6 where it skips the Jill auditorium and Quinn/Riona garden scenes depending on who you had lunch with in the previous scene (Maya/Josy vs. Sage/Quinn)? I have a save where the sequence goes Cafeteria-Jill-Q&R-DIK mansion if I pick Maya & Josy, but the sequence is Cafeteria-DIK Mansion if I pick Sage & Quinn.
It must be a bug, because nothing in the cafeteria scene affects your relationship with Jill, so the auditorium scene should play out the same for both decisions. Likewise, the Quinn/Riona scene has nothing to do with the MC at all, and is there simply to advance the story, so there should be no reason for it to skip by design.
Yes, seems like a bug. If you're not on the Sage path (i.e. rejected Sage or didn't teach guitar in ep2) it jumps straight to DIK cleanup when Sage gets up to leave the cafeteria.Yes, I've noticed that too. I assume it's a bug, but I've never dug down to find exactly what triggers it.
jump ep6_cleanup_label should probably be jump ep6_jill_piano_labelMy guess is she's either a new teacher (fresh out of college) or she's a new Tri-BetaHere it is, Preview #5 "???":
EDIT: Just noticed the watermark in the top right.You don't have permission to view the spoiler content. Log in or register now.
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Probably hasn't been noticed by many people since it's less likely you'd be sitting at Sage's table if you weren't in a relationship with her, but the ultimate implication is if you're playing a Jill only path, and you happened to arbitrarily choose Sage's table over the M&J table (being in a relationship with neither of them), you actually miss a Jill scene. Definitely a bug.Yes, seems like a bug. If you're not on the Sage path (i.e. rejected Sage or didn't teach guitar in ep2) it jumps straight to DIK cleanup when Sage gets up to leave the cafeteria.
If you're on the Sage path, then you walk her home & then get the Jill auditorium scene. SoYou don't have permission to view the spoiler content. Log in or register now.jump ep6_cleanup_labelshould probably bejump ep6_jill_piano_label
The Quinn/Riona scene is called in/after the Jill scene, so you skip it too when missing the Jill scene.
It won't ever happen, but don't worry, her personality is really flat.What I want to know is when will we get to meet this chick and fuck her? She's been in the background of every DIK party but we haven't interacted with her yet.
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You should be lapidatedAt this point I'm hoping Tybalt nails Jill so people can realize how poorly her character has been written and get over their obsession with her already.
It's fine anyway I'm ok with flat titsShe's a stock "billboard" asset. Basically, they are 2D characters you can put in the background to provide crowds without taking up much rendering time