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I've spread the custom renders for March throughout the thread, one user balked at them, "this looks like fan art" he said.
Damn I missed out on that. I picked up 3 of them I think. Time to look through your last 100 comments I guess!
Replaced the animations for the main girl episode report and updated the design.
I'm actually glad DPC fixed this one up. They were looking rough in the end report section.
screenshot0001.png
 

Casmyr

Quarters
Donor
Dec 6, 2018
1,906
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Hey, quick question, when do you get the Quinn text in ep6 after you help/bang her? I'm in the library free-roam now, and I figured it would've happened by now. But no text.
I got it when your at the dik house and it's just before the Jill date like when you go to the board to close the free roam.

But Quinn told me that she doesn't like you. Says your cum tastes like birthday cake and you should probably get that checked out
 

Lostanddamned

Engaged Member
Mar 29, 2019
2,870
19,051
701

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
April 16th is still possible, if everything goes smoothly. If not, then it’s the 23rd hopefully.

We’re almost there, boys. :love:
 

ChipLecsap

Devoted Member
Aug 4, 2019
8,268
30,269
876

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
Cool, they finish the testing by sunday, and Sunday or monday, DPC announce 16. as the release date :cool:
 

drakken

Active Member
Nov 13, 2017
862
1,092
341
DPC

How do you balance developing and telling a cohesive storytelling structure with a narrative game's branching elements? Do you prioritize taking the plot and characters arc from A to B with somewhat limited branching, or you plan strongly defined diverging paths that can go from A to B, C, D, E...?

When you develop a game like Being a DIK and need many branches, the most important part is to have a backbone story. No matter what choices the player makes, which girl the player goes for, the main story is always there to carry the game forward. That way, branching becomes manageable, and you can plan whatever structure you want for the branches. It’s not necessarily just an arc going from A to B; you can have multiple outcomes for it, as long as you plan to take care of the outcomes when you’re done with the branch.

One good way to end branching is to store its outcome as a variable and use it later to affect the story. It’s an easy way to introduce a system where choice matters, and it allows you to kill branches without making the player feel they did something for nothing, as the choice is respected later on in the game.

The balance of it comes naturally to me; I try to include characters in the story, even if the player has no romantic interest in them.


dalli_x

I think in the beginning the MC will just clean in the Pink Rose with his DIK's. This will make the meeting of the MC and Madame possible.

Theory
What if the MC gets a good offer from the Madame?
For example the offer of a partnership or even the complete takeover of the Pink Rose?
As a deposit he has to pay only 5000$. The number seems somehow familiar to me.
But this way the MC will earn enough money to support Maya, but he will not complete his family tree. He will probably lose a lot of LI's but at the very end he will have a lot of fun with the employees. Or maybe even end up with Envy?
Lilly:sneaky::giggle:

My initial thoughts were that it was a baby room,. That her and her husband lost a child, and in grief she got intimate with Jill while Jill was consoling her. The husband walked in and left as a result of what he saw.

But there were some other compelling theories on the thread which made me doubt my idea, but that was what I thought when I played through the first time.

Edit: Just as a reason for why I thought something that serious. I had previously played Acting Lessons, which definitely impacted on my theories in the game.
Also the future mc monolog in the library gives a al vibe.

Yeah you can eat macaroni with just a fork and eat chicken nuggets without any cutlery.
But that doesn't make it odd to use a fork and knife for the both of them :LOL:

Next thing you now, fappybeard will say it's weird to wipe our asses with paper instead of using our left hands
Macaroni! And chicken nuggets!
Ever seen a chick with heavy lipstick on, eat chicken nuggets(or anything like that) while trying not to ruin her lipstick. Yea it happens. Macaroni on the other hand doesn't make since.


Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
Hell yea, tho 23 at least. Have a feeling it'll take the full 2 weeks of testing.

Hey, quick question, when do you get the Quinn text in ep6 after you help/bang her? I'm in the library free-roam now, and I figured it would've happened by now. But no text.
The day of all the birthday txts. When mc wakes up, but before you call sage. During the talk to the diks/ call sage freeroam.

Edit: im pretty sure its two days after the help quinn scene, and the next day after Derek's shoving the cake in mcs face cluck. But its definitely the day everyone txts mc.
 
Last edited:
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Porthas

Well-Known Member
Feb 26, 2021
1,452
3,249
378

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
 

shinkei

Member
Jun 18, 2018
139
297
174
Want to know whats weird? I haven't wiped in over a decade, unless I'm overseas. Over here in Japan, all the toilets have bidets. I just crank the water pressure the max and let it blast my butthole.
Did you find it weird at first? Would you say it is a massive improvement over tp?
 
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Deleted member 2528490

Well-Known Member
Jun 28, 2020
1,640
5,702
584
The day of all the birthday txts. When mc wakes up, but before you call sage. During the talk to the diks/ call sage freeroam.
Graci.

I got it when your at the dik house and it's just before the Jill date like when you go to the board to close the free roam.

But Quinn told me that she doesn't like you. Says your cum tastes like birthday cake and you should probably get that checked out
Its the pre-diabetes. She should enjoy it while it lasts.
 
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mpa71

Active Member
Dec 18, 2017
511
7,317
699
Update with the definitive numbers. Release could be around 19 - 24 April and would closely match Episode 6.

EpisodeRendersAnimationsSizeRelease DateDevelopment Time
Episode 1130151≈1.1 GB07 Feb 2019000 days
Episode 21709 (+31%)77 (+51%)≈2.3 GB (+1.2 GB)04 May 2019086 (2 months, 28 days |≈12 weeks)
Episode 32289 (+34%)99 (+29%)≈4.1 GB (+1.8 GB)16 Aug 2019104 (3 months, 12 days |≈15 weeks)
Episode 42532 (+11%)134 (+35%)≈6.1 GB (+2.0 GB)10 Jan 2020147 (4 months, 25 days |≈21 weeks)
Episode 52456 (-3%)157 (+17%)≈8.0 GB (+1.9 GB)29 May 2020140 (4 months, 19 days |≈20 weeks)
Episode 63336 (+35%)162 (+3%)≈11.1 GB (+3.1 GB)13 Nov 2020168 (5 months, 15 days |≈24 weeks)
Episode 73723 (+12%)250 (+54%)in beta-testing145 (4 months, 25 days |≈21 weeks)
Complete Table with the help of Holy Bacchus previous post.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,558
789
My theory for the images of the HOT party with Riona and Quinn flashing their tits at the MC and Sage:

This event happens on the "Sage Path." Sage and MC are enjoying a romantic moment, and Sage is about to confess that she feels something for the MC, when nQuinn and Riona interrupt and offer MC a "birthday foursome."

If MC accepts, Sage participates but is disappointed with MC and the two are locked in to being nothing more than fuck buddies.

If MC declines, Sage is touched and starts to warm up to MC as a potential boyfriend.
Whenever people talk about a Sage/Quinn/Riona foursome, the correct term should really be "wish-fulfillment" rather than "theory" because for this to be a theory it at least has to be plausible. :ROFLMAO:

Man, I hope I don't have to choose between Josy & Quinn....don't know what I am going to do if that happens.
That ship has sailed a long time ago.... unless you use mod
I'm still not sure if that ship has sailed. Sure, being on the M&J path can block the Quinn scene in Ep 6, but Quinn did/could fuck him in Ep 4 and whilst that was prior to officially being on the M&J path, I still think Quinn has a thing for him on that path and that maybe, in that moment in Ep 6, she just wasn't in the mood for a M&J/CHICK path MC but she could be later once she's calmed down.

What I honestly want to know is why is DPC going to bother implementing a choice between working at the pink rose or continue the granny sitting job. Unless there ends up being something there that makes that choice worth it very few players will bother picking it. It's practically going to be like the 2nd version of staying with Derek in episode 4.
For me, it feels like a potential Major Choice as it does somewhat fit the kind of CHICK/DIK decisions you'd expect from this game mechanic; help some old folks at a care home = Major CHICK decision, help clean the Pink Rose and hang out with a bunch of strippers = Major DIK decision.

Anybody think the MC will get a good end with Sage or Isabella? I'm fairly certain those 2 relationships will crash and burn spectacularly

I'll still go for both of them though :BootyTime:
Yes. All LIs will have some form of good ending, even if there's some drama and heavy emotional stuff leading up to that.

I'm curious to see how the LI's respond to a cluck from the Pink Rose.:rolleyes:
That would be very interesting, especially Maya and Jill's responses. :unsure:

What do you think was behind the door in Isabella's room?
OFT has the answer.
I've been avoiding jumping into the What's Under the Door pool until now, but here it goes:

It's not her husband, but rather it's the picture that was hanging in the reading room. We see it for first time during our drunken exploration. It's on the left-side wall:
View attachment 1115898

Then, it was on the floor the day after the whole M&J saga:
View attachment 1115902

That evening, Bella glanced at it while they were walking out of the room:
View attachment 1115908

The morning after the Cathy drama, it's gone. This is the same morning MC glances under the door.
View attachment 1115920

In the enhanced screenshots several folks have posted of what's under the door, it looks like the shoes are the bottom part of a picture in a frame with a cloth on the floor in front of it, which might have been covering it up and then removed by Bella so she could look at the picture.

As for what the picture is, now you're talking wild theory territory. But what the hell - I'll go there, too. It's her kid. The shoes could be Chuck Taylors or even hiking boots. The stepping stool and low mirror in the bathroom are obviously for a child. And, the shirt she loaned MC for yoga was short, maybe for a pre-teen. How old was the kid in the picture? Where did he (yes, gender assumed) go? Why is she packing away stuff that reminds her of him? And what's the deal with the axe (ok, probably unrelated)?

The answer to all is "I don't give a crap." Of my 9 saved routes, Bella's will always be the first I play through when updates are released. And I can say that with the confidence of knowing she's not hiding a corpse or an invalid next to her downstairs bathroom.
--------------------------------------------------------------------------------------------------------​

  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
This is all people really wanted from this update. (y)

Cool, they finish the testing by sunday, and Sunday or monday, DPC announce 16. as the release date :cool:
Based on how long DPC has taken to test it and how long the beta testers took last time, I reckon the earliest we could hear from DPC is the 19th to announce a release date of the 23rd.

MY Josy starvation soon will be over :oops: I'm so emotional right now, so touched :cry::ROFLMAO:
View attachment 1128700
Unless Josy will be too depressed for any sexy time. :cry:

preview2.jpg
 
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