ename144
Engaged Member
- Sep 20, 2018
- 3,751
- 15,588
- 681
Derek probably isn't worried about the MC's dalliances prior to the throuple becoming an (un)official thing. As for after, I think Episode 6 makes his thought process clear if the MC keeps banging everything that moves: Derek will start by talking to the MC about it, but if he gets the sense that Maya isn't on board with the MC's interpretation he's going to side with Maya.Derek knows. All the DIKs found out when Jacob vouched for the MC during the end of Hell Week. I'm just surprised he hasn't outed the MC to Maya yet, given his loose-lipped nature. Then again, he probably wouldn't say anything if no one asked. Hell, he didn't even say shit about it after the evaluation, so I'm assuming he either forgot or just didn't find it that big of an issue.
If Maya never asks, then that's that. Additionally, seeing as the incident occurred before Maya designated Quinn as the enemy, she probably wouldn't hold much of a grudge (hopefully).
If anyone's gonna go for both Maya and Quinn, I expect there to be crucial choices which may potentially collapse one of the routes and resulting in a shattered relationship between them and the MC.
I think the theoretical distinction is less about the presence of a plot and more about how much effort the work puts into it: if the plot is treated as an afterthought it's porn, if the plot hangs together it's erotica (or an Adult Visual Novel).No shit Dalli, she definitely has something to do with Burgmeister and Royce, she goes to the college...
She probably bought it through the college shop...
Your conspiracies are driving me mad.
BaDIK is akin to 70's porn. i.e. they actually have a plot and story but there's still dicks going into cunts on screen.
As opposed to today's porn where it's basically, guy eats girl, girl blows guy, guy fucks girl's cunt then her ass then cums on her face. Rinse and repeat ad nauseam.
Personally, I think there's feasible way to make such distinctions meaningful, because we all have different views of whether a plot "hangs together." I'd just say that I see both pornographic elements and meaningful artistic merit in BaDIK and leave it at that.
Much as above, this is pretty subjective. Yes, the MC in this game is somewhat less mature, but that's not bad writing since BaDIK's MC is indeed literally a kid.Maybe I've just outgrown teen issues as source of drama, but in BaDIK it feels cheap most of the time, not sometimes. The problem is that even more serious issues, like Maya's financial troubles are handled quite poorly. As for relationships, taken individually they might seem okay, but when you take it as a whole, MC having equally deep relationships with multiple characters is just unrealistic. Not to mention making him appear like a kid that can't make up his mind, which he's written as half the time.
Yeah, I realize it's a 'college experience' game, and true, it does tug the heartstrings sometimes, but when you distance yourself a bit and look at the big picture, you'll see it's not all that 'perfect'. By comparison AL had deeper relationships with fewer characters, but that made it seem more focused. Whether the twist was needed or not is a matter for debate, but it was relatively well plotted at least.
And finally - what's with all the unnecessary padding in BaDIK already. If you trim the fat the game would be ~30% shorter, much faster to develop and be way more focused on what matters instead of the random 'mini' and 'party' games.
But I don't see much better about the relationships in AL, especially since you're railroaded into romancing Meghan whether you like her or not. I think the relationships between the MC and each of the LIs (and Quinn, for that matter) is at least as well handled as the relationships in the first half of AL (no point in looking at the later stages until BaDIK is similarly advanced). Honestly, I think they even work fairly well if you play them all simultaneously; Jill's is the only one that feels like a stretch, but that's also the one where the MC himself feels like he's doing something wrong, so it does fit. YMMV, of course.
As for the mini-games, I also disagree. I've played the game with them turned off, and the experience as a game suffers for it (though it does make replaying faster); they are a good way to break up the monotony of clicking on dialog choices. Plus, some of the games are quite enjoyable. I find the tennis game strangely therapeutic and the mansion repair game a fun optimization challenge. (And I know I'm not alone on that last one.)