This is really the example you want to use? GoT - the greatest embarrassment in entertainment of the decade? A show where the plot became too large and had many loose ends at the end? One that was criticized for unnecessary and irrelevant aspects that took away from the central plot line?It's been going for almost 3 years already and it's only gaining more and more traction.
I've used this analogy before, but it makes perfect sense to me:
Game of Thrones went for 9 years (8 seasons and the last season took 2 years). A season of GoT is somewhat equivalent to an episode of BaDIK.
If you waited until all the episodes were out and then binged the season, that's a 10 hour binge each year and then you have to wait for another entire year.
Same shit happens with this game except there are two releases a year, and the replayability factor is high, so arguably 10-20 hours of entertainment a year isn't a stretch.
You may lose interest, just like some people may have lost interest in GoT, however by the end of GoT they had record viewership.
Did people continue to watch? Of course. Were there obvious flaws and legitimate criticism from the half-way point on to the end? Yes. Was a it a successful story? Of course not. Was it a great piece of entertainment? Not at all.
The pace of BaD isn't the only emerging flaw, nor the only one I brought up (though it is a significant flaw). The scope of the game with a (currently) limited character base and plot lines, straying from the story with mini-games, and unnecessary inclusions (such as tennis and DnG) that delay prodcution time are also a factor.
The best part of this game is the story- and, to be clear, the main story line is GREAT. The more that DPC strays from that (and the longer it takes to produce it), the harder it will be to justify the delays in production.