Geralt From Rivia
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- Jun 15, 2022
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Thanks as always for the great work you do!Updated BigTable™ with the recent informations.
HalfWay!
- Since the last status update, the Renders queue probably growth by about 300.
- It's blurry but we probably had 10 animations and 200 renders done that week.
- That time, in a pessimism scenario, it's surely half done with the release.
- Estimate as wide as 32 weeks - 38 weeks. Mid October - End November.
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 5 months, 8 day (41 months / 179 weeks / 1,254 days / 30,096 hours)
EP Renders Animations Music* Size (GB) Release Development Time Ratio* R/D A/D sA/DEP1 1301 51 (3:29) — ≈1.1 07 Feb 2019— days — — — —EP2 1709 (+31%) 77 (3:36) (+26) — ≈2.3 (+1.2) 04 May 2019087 (2 months, 28 days |≈12 weeks) 22.1 19.6 0.89 2.48EP3 2289 (+34%) 99 (4:42) (+22) — ≈4.1 (+1.8) 16 Aug 2019105 (3 months, 13 days |≈15 weeks) 24.5 21.8 0.94 2.69EP4 2532 (+11%) 134 (7:57) (+35) — ≈6.1 (+2.0) 10 Jan 2020148 (4 months, 26 days |≈21 weeks) 20.3 17.1 0.91 3.22EP5 2456 (-3%) 157 (8:35) (+23) 17 (3.4K$) ≈8.0 (+1.9) 29 May 2020141 (4 months, 20 days |≈20 weeks) 21.1 17.4 1.11 3.65EP6 3336 (+35%) 162 (8:33) (+5) 24 (4.8K$) ≈11.1 (+3.1) 13 Nov 2020169 (5 months, 16 days |≈24 weeks) 22.8 19.7 0.96 3.04EP7 3723 (+12%) 250 (18:14) (+88) 18 (3.6K$) ≈14.5 (+3.4) 23 Apr 2021162 (5 months, 11 days |≈23 weeks) 29.7 23.0 1.54 6.75EP8 4158 (+12%) 358 (26:21) (+108) 34 (6.8K$) ≈19.5 (+5.0) 19 Nov 2021211 (6 months, 28 days |≈30 weeks) 27.2 19.7 1.70 7.49EPI 794 36 (4:36) 19 (3.8K$) ≈2.6 (new) 4 Mar 2022105 (3 months, 13 days |≈15 weeks) 10.1 7.6 0.34 2.53EP9 ≈2000 (<2500) ≈160 (195) — — in development133 (4 months, 11 days |≈19 weeks) —16.8 1.27 —
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]
Thumb up to well made Casiope DIK Walkthrough.
An interesting observation. Episode 1 has 1301 renders and 51 animations. Takes up 1.1 GB
Interlude has 794 renders, 36 animations. There is much less content, but Interlude weighs 2.6GB.
And it's understandable why (not just because of the music of all 8 episodes in the Interlude menu player). The leap in graphics quality is huge - it's like two games from different generations of gaming systems. The interlude is graphically very cool. It doesn't surprise me that the animations in Episode 9 are slower - their weight and quality will likely be higher than what we've seen before. It looks like the DPC will have to buy an entire mining farm for rendering in order to do it faster.
I'll add some personal thoughts. I don't think we're halfway there. Probably 60-70% If he is already talking about testing, I think most of it is already done and many parts of the game represent the whole picture.