Geralt From Rivia
Conversation Conqueror
- Jun 15, 2022
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Again. Static renderers, of which 4000+ are not a problem at all. Of course, they can be slightly reduced, cut out something really unnecessary, well, reduced from 5k to 4k. Minor game optimization.I mean i didn't think any of the earlier updates were small most game updates are usually 1000 renders or lower for example another one of my favourite game city of broken dreamers the dev makes around 700 to 1000 renders per update and i still think the updates are pretty big all i'm saying is he should scale down a bit i think we can all agree updates with 2500 to 3000 renders are pretty big and i think he should scale back his renders a bit or we will have to start to wait longer than a year for updates hopefully he upgrades his setup and updates get a bit faster.
But the biggest problem is the animations. They are considered separately and are the most difficult part of development, as they require huge performance resources. If animations are at 30FPS, then every second consists of 30 renders... and animated dynamic shadows, reflections, lighting system are added to this. I won't be surprised if Ep.9 animations use RAY-tracing technology... So more performance this first way to speed up. Ep.8 cycle is not a problem for me, but this one is getting very big. And there are still Episodes ahead and we do not know how life will turn out tomorrow.