Sarcasm is lost on me. This fixed it and there were no further bugs. Sad to see so little movement in the game.View attachment 2259562
Page 1, original post. This should fix your issue.
I was being sarcastic with that comment![]()
Sarcasm is lost on me. This fixed it and there were no further bugs. Sad to see so little movement in the game.View attachment 2259562
Page 1, original post. This should fix your issue.
I was being sarcastic with that comment![]()
I mean it could be worse... Could be a burning house or something...Turning down a girl in dating VN always has clear and appropriate consequences. It's not rocket science.
eh, thats debatableTurning down a girl in dating VN always has clear and appropriate consequences. It's not rocket science.
Well, yes, but it's seriously pretty normal convention for dating games. If you're presented with choice between two or more events, you'll always want to pick the event with the girl you pursue, otherwise you risk the game will treat it as opting out of her route. Now, some games are gracious enough they won't require *all* of girl's events for successful outcome, but you shouldn't really count on it.eh, thats debatable
im not sure i agree that there is little sense in having a more believable story when possible. but we can just agree to disagree if thats the caseWell, yes, but it's seriously pretty normal convention for dating games. If you're presented with choice between two or more events, you'll always want to pick the event with the girl you pursue, otherwise you risk the game will treat it as opting out of her route. Now, some games are gracious enough they won't require *all* of girl's events for successful outcome, but you shouldn't really count on it.
They also pretty much never bother with this sort of window dressing like "put in extra content and complicate things more than needed just to allow both/all events instead of one". In a way having to choose is the entire point, so there's little sense in adding ways to circumvent that.
YesQuick question about Quinn on the single path:
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Dr Pink Cake is funny as f*ck! There's a lot of hidden funny s*it in his episodes. Excellent detective work bud! Keep them coming!Seems like another mystery may have solved itself:
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IRL, I agree. But I'm asking about it as a decision in game design. What is the gameplay benefit to allowing your player to potentially screw up their relationship in some ways but not others? If it's the severity of the action, convey that in the value of the variable hit the player takes by doing it. But telling the player "you can be unfaithful here and here, but not here and here" is silly as a gameplay mechanic.A blowjob is considerably more sexual activity, it's pretty simple difference.
But MC doesn't know how dangerous either of them are. Oscar could be an amateur MMA fighter; Vinny could be a fake tough guy. MC certainly didn't know Vinny was armed. This is why I'm saying it doesn't make sense to gatekeep some choices but not other equivalent ones. If your MC had to have shown violent tendencies to punch either man, that's fine and makes sense. Requiring it for one fight and not the other, based on the severity of the interaction (which the MC can't possible know) is, again, silly as a gameplay mechanic.Punching Vinnie is enabled if MC has been aggressive towards dangerous people like Caleb. Oscar isn't in the same league, so requirements to have him punched are lower.
The dialogue is different, but not by much. She'll take you home with her either way if that's what you want.Quick question about Quinn on the single path:
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Wanting to wonder and building up hype are two very different things that I think you're conflating. Sure, he wants you to wonder who she is, but that whole scene is just a very small part of only one path. There's very little hype around it beyond what you yourself put on it. It's not the biggest mystery in the episode by a long shot and its definitely not a part that was highlighted by DPC. It's just a girl who wanted to be mysterious and have no strings attached in her Halloween costume. Why can't it be just that? It's cool to theorize about what it could be, but if you go into next episode expecting it to be anything but an easter egg, you're setting yourself up for disappointment. Like, damn the pregnancy thing was hyped way harder last season and it just turned out to be Arieth, probably the least important girl in the HOTs.You misunderstood my use of the word "hype"... not excitement on my part, but rather build-up on the part of the story. DPC obviously wanted his readers to wonder who this girl was, because otherwise he wouldn't bother putting her there to begin with.
It looks worse when you look at the pictures on the profile pages:I love how every single avatar looks like the MC blew his load all over it.![]()
I imagine possibly because allowing minor infractions leave some possibility to get out of trouble, while it'd be basically no excuse for more serious actions, and then you'd have players up in arms why they're allowed to sabotage their game with no warning how serious consequences they'd face, and why the game forces them to take such self-defeating actions if they want to see associated scenes.IRL, I agree. But I'm asking about it as a decision in game design. What is the gameplay benefit to allowing your player to potentially screw up their relationship in some ways but not others?
The variable is completely hidden from the player so that's not an option. And i really don't see why it's so supposedly puzzling to you that the MC is allowed to perform minor infidelities but not serious one. As you note yourself there's clear difference between these two types of actions, you don't need to be shown any variable to figure it out. You might as well ask why the MC is allowed to punch people in the face but not smash their skulls open. The answer should be just as obvious.If it's the severity of the action, convey that in the value of the variable hit the player takes by doing it. But telling the player "you can be unfaithful here and here, but not here and here" is silly as a gameplay mechanic.
MC knows Vinnie is a former DIK with much clout and he's likely heard quite a few stories from the other DIKs about him during his fraternity days. He knows the sort of person he's dealing with. Oscar *isn't* an amateur fighter nor is he a former DIK with much clout and stories surrounding him. They aren't the same sort of people, so am not sure why you say that treating them differently doesn't make sense.But MC doesn't know how dangerous either of them are. Oscar could be an amateur MMA fighter; Vinny could be a fake tough guy. MC certainly didn't know Vinny was armed.
1) The cube hasn't been opened yetHey guys, I have three questions for the experts (pls help):
1. Were you able to open the black cube that's on the MC's desk, what's inside?
2. What about the notebook from episode 6? did we lose access? Rusty lends us his car in episode 9 but not the pc.
3. The old lady in the nursing home with alzheimer's is Quinn's grandmother?
I can't remember where but Quinn says at one point that "she hasn't visited her in a while" and I got the idea1) The cube hasn't been opened yet
2) The laptop is in the safe. The last person that Rusty lent it to was Jamie
3) Maybe? Interesting theory but not seeing much that suggests a connection to Quinn.
It's a pretty tricky new mechanic in season 3, I also thought the story renders were unlocked just by playing but they are actually hidden magazines in story scenes outside the "free roams" like for example when our MC meets Zoey to cry there is a magazine under the bench.I've seen this asked a few times but no answers, are there some renders not unlocking? I've done all routes now start to finish and still have 10 Jill renders and 1 Josy render missing. They all say story so not sure how I could have missed them?
Just talk to Riona - there is a lot of puns. Too much sometimescan anyone help me where to find the pun for sarah?