hakuna-matata

Well-Known Member
May 30, 2020
1,578
6,427
By the ways lads, who won the best Halloween outfit during your branch?
My first playing give me this one:
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I am hoping Jill brings the trophy back home to show her parents her successes at College. It will be a fantastic ice breaker for Meet the Parents!
 

lassoluh

‎ ‎ ‎‎‎ ‎ ‎ ‎ Wholesome Addict ❦
Donor
May 23, 2020
108
550
Anyone found Josy yet for the "Talk to Josy" task? I swear I've been over that mansion a dozen times already.
Bumping here, but anyone figured this one out? I'm on Sage's route, if that helps... losing my mind here.
"Talk to Josy" solution

I don't know if you guys already solved this, but after I spent a LOT of time aimlessly clicking around the DIK house and also reading more than 30 pages in this thread, I found out that this is a problem with "us" messing with the variables.

the talk with Josy is when you click them in this part here.
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After some time in this scene, you'll reach this part
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If you're like me, you probably select to see the "BranchMayaJosy" scene while also being in another Love Interest branch, and is like this that you fucked your save, because if you're in another LI's branch you won't trigger the talk with Josy and will get stuck at the end of the free roam.

The solution is to roll back to before the scene with Josy and just continue talking with her, if you and her get to go to your room and took photos without Maya your problem is solved.
 

xxxdisposable

New Member
Nov 18, 2019
4
1
Hi, anyone tried playing this in joiplay. I tried - it goes to scene end of ep 9 after the initial Tommy and Jacob dialog. I have unmodded saves, still tried the fix provided in earlier posts. Did not work. As a workaround, played in PC and went further till dialogue with Tommy and leon. Saved a file here, moved the file back to joiplay and then continued playing till Isabella is goaded to drink by jill,sage and others. Ended up having the same issue as the first scene as mentioned earlier. Tried the same workaround, did not work. Ended up with the below error. I give up, I just don't want to replay this game in PC again.
_________
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
ImportError: No module named revertable
 

mpa71

Member
Dec 18, 2017
497
7,110
:coffee: Updated BigTable™ with the recent informations.
Post-Release!

  • Here the updated table after data mining and release of Episode 9:
    • Renders: the final Renders per Week ratio is the third worst performance and in a very close cluster (120-123).
    • Animations: I was hyped for potential 30 minutes, it's only been 26 and 22 are lewd, we didn't beat EP8 length.
    • Music: out of 30 total; 21 are premium tracks and DPC been personally producing 6, and these takes time.
  • Ratio scored 161. This is underperforming the average of the Last Two main episodes in each benchmark:
    • Ratio AvgLT: 199 vs 161 | R/W AvgLT: 149 vs 123 | sA/W AvgLT: 49.9 vs 38.2
  • By raw numbers, DPC approximately "wasted" 20% of development time (2 months) versus the last two main episodes.
RendAnimAnimTMusicDevTRatioR/WA/WsA/W
Avg Last Two (EP7-8)​
3941​
304​
22:17​
26​
187​
199​
149​
11.3​
49.9​
EP9​
5037​
303​
26:08​
21​
287​
161​
123​
7.4​
38.2​
Performance
+28%
0%
+17%
-19%
+54%
-19%
-18%
-35%
-23%

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EP​
Renders​
Animations (min)
Music*
Scenes
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
130151 (3:29)
—​
7
≈1.1
07 Feb 2019​
— days
—​
—​
—​
EP2​
1709 (+31%)77 (3:36) (+26)
—​
8
≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
155​
138​
17.4
EP3​
2289 (+34%)99 (4:42) (+22)
—​
10​
≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
177​
153
18.8
EP4​
2532 (+11%)134 (7:57) (+35)
—​
15​
≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456 (-3%)157 (8:35) (+23)
17 (3.4K$)
11​
≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)162 (8:33) (+5)
24 (4.8K$)
19
≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
159​
138​
21.2​
EP7​
3723 (+12%)250 (18:14) (+88)
18 (3.6K$)
15​
≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)358 (26:21) (+108)
34 (6.8K$)
16​
≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
79436 (4:36)
19 (3.8K$)
2
≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)303 (26:08) (-55)
21 (4.2K$)
18
≈7.3 (+4.7)
16 Dec 2022​
287 (9 months, 12 days |≈41 weeks)
161​
123​
38.2​
EP10
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 3 years, 10 months, 9 days (46 months / 201 weeks / 1,409 days / 33,816 hours)
* | Total: 26,467$ — Ratio: (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP9 Preview Collection | RPDL's
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline
 
Last edited:
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