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Mod Ren'Py Being a DIK Walkthrough+Cheat Mod [v0.10.1][scrappy]

4.70 star(s) 31 Votes

buggs

Member
Apr 24, 2020
142
231
I just started a new playthrough of Episode 9 and as I got to the party planning minigame I got the layout below. I'm not a fan of that layout so I tried to reroll it many many times, but every time I got the same layout. Is this something that the mod does, something that DPC changed, or am I just not going back far enough for a reroll (I literally went back to the "End of Interlude" screen every time)? I noticed that the party planning minigame guide isn't on the front page of BaDIK anymore, but they change that shit around all the time seemingly randomly so idk what to think about that. Are those guides now obsolete because DPC made this the only possible layout for the minigame?
1687154022958.png
 

loudrocker

New Member
Apr 12, 2021
3
2
I just started a new playthrough of Episode 9 and as I got to the party planning minigame I got the layout below. I'm not a fan of that layout so I tried to reroll it many many times, but every time I got the same layout. Is this something that the mod does, something that DPC changed, or am I just not going back far enough for a reroll (I literally went back to the "End of Interlude" screen every time)? I noticed that the party planning minigame guide isn't on the front page of BaDIK anymore, but they change that shit around all the time seemingly randomly so idk what to think about that. Are those guides now obsolete because DPC made this the only possible layout for the minigame?
View attachment 2707451
I always had the exact same layout. I didin't even realized there could be differents.
 

buggs

Member
Apr 24, 2020
142
231
I just started a new playthrough of Episode 9 and as I got to the party planning minigame I got the layout below. I'm not a fan of that layout so I tried to reroll it many many times, but every time I got the same layout. Is this something that the mod does, something that DPC changed, or am I just not going back far enough for a reroll (I literally went back to the "End of Interlude" screen every time)? I noticed that the party planning minigame guide isn't on the front page of BaDIK anymore, but they change that shit around all the time seemingly randomly so idk what to think about that. Are those guides now obsolete because DPC made this the only possible layout for the minigame?
For documentation purposes, I was able to get an S tier party with this layout without using the cups perk, but WITH using the cheat mod for more money (just +10 and using my free items on Kegs and Speakers). I only did this because I wanted to try to use the extra happiness per fulfilled need perk instead of the beer without cups perk, to see if it would increase the maximum potential happiness for all the housemates. I, personally, don't mind cheating, but I did want to try to see what it would take to get the characters to their maximum happiness.

Turns out, even with 2 Diks at maximum needs fulfilled, 3 at 3 needs fulfilled, and only 2 at 2 needs fulfilled, the extra happiness does not beat having 3 Diks at maximum and the rest at 3 fulfilled that can be achieved with the cups perk. There was a 106 cumulative increase in happiness with the happiness per fulfilled need perk vs a 122 cumulative increase in happiness with the beer without cups perk. The points were 104,000 vs 121,000 but that wasn't my main focus anyway. Maybe if someone were to find a layout that could pull it off with a multiplier higher than 7.0x then the 20% increase will be worth it, but it will be tough to push the multiplier past 7 without the cups perk.

Obviously, the way I did it will only work for this specific layout, but I did find someone who was able to do the same thing with a slightly different layout (Derek and Tommy are switched with Leon and Nick).

Also, this was the guide I was referring to. Don't know why the mods constantly get rid of that stuff on the front page of the base game... They don't have the party planning minigame guide but they still have the mansion minigame guide up?
1687223355935.png
 
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Wan Curr

Newbie
Feb 20, 2023
81
37
My very compressed port of Being A DIK 0.8.1 with scrappy wt and cheats mod.
Usual gestures, text resizing etc.
Minigames should be turned off. I've put a toggle in settings if you want to try your luck and have a keyboard.
In game phone icon is top left of screen. Fixed to stay visable. Cheats menu is in the quick menu


Since 8.0..
Edit: Fix1 - Cheats now in Quickmenu
Edit: Fix2 - Remove anti Android crap from mr pink cuck script
Edit :Fix3 - Update to 8.1. Reorganize preferences. Add option to disable or move quick menu (QM) toggle
Edit: Fix4 - Update to my later android script - fixes for large number of choices going off screen (BaD still 0.8.1)

Please report any bugs here in #Bug_Reports:
Having sound issue, how to fix??
 

This one121212

New Member
Jan 12, 2023
1
0
Hello, I'm having an issue with the mod, although I'm not sure if here's the place to say it? Anyway, I downloaded the mod and followed the instructions for installation, however when I open the game an error appears. It doesn't stop the game from openening as far as I'm aware, but it does pop up. If I ignore it and get rid of the notepad page, then try and load a save, the same error opens up again directly throught the game instead of on a notepad. It directly gives me the option to "rollback" which does nothing, "ignore" which just closes the game, coppy the whole error down, and quit. I know next to nothing about code or anything, so I don't really understand any of it lol. Idk how to attach it here like you would a file so I'll just copy the message:


I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.8.2
Tue Jul 4 12:45:19 2023

I went to some of the files like "renpy/loadsave.py" and "renpy/common/00action_file.rpy" to try and find anything about a "StoreModule" but nothing was there. If anyone could help me out it would be greatly appreciated!
 

methix

Newbie
Aug 17, 2019
78
36
does anyone else have a problem with lily scene in episode 8 for me in episode 9 it doesn't show in the variables that i had sex with lily in episode 8 on the mod which i did
 
Last edited:

methix

Newbie
Aug 17, 2019
78
36
Hello, I'm having an issue with the mod, although I'm not sure if here's the place to say it? Anyway, I downloaded the mod and followed the instructions for installation, however when I open the game an error appears. It doesn't stop the game from openening as far as I'm aware, but it does pop up. If I ignore it and get rid of the notepad page, then try and load a save, the same error opens up again directly throught the game instead of on a notepad. It directly gives me the option to "rollback" which does nothing, "ignore" which just closes the game, coppy the whole error down, and quit. I know next to nothing about code or anything, so I don't really understand any of it lol. Idk how to attach it here like you would a file so I'll just copy the message:


I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.8.2
Tue Jul 4 12:45:19 2023

I went to some of the files like "renpy/loadsave.py" and "renpy/common/00action_file.rpy" to try and find anything about a "StoreModule" but nothing was there. If anyone could help me out it would be greatly appreciated!
i fixed this same problem by loading the game without the mod installed them saving the game after i installed the mod and it worked
what you need to do is delete the game then reinstall it so u have a clean install and no mod installed then open the game play it for a bit then save after u have done that exit the game then install the mod open the game and load your saved game
 
Last edited:
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licke9

New Member
Aug 5, 2023
3
0
I installed scrappy mod fix3 for season 3 for android. Got it here on this page and as soon i install the game won't even start. It crashes as soon as I open it. When I delete the files it works again properly. Please HELP
 

licke9

New Member
Aug 5, 2023
3
0
I installed scrappy mod fix3 for season 3 for android. Got it here on this page and as soon i install the game won't even start. It crashes as soon as I open it. When I delete the files it works again properly. Please HELP
OK i figured something out. The first time I extract the files and move them to the game folder it works. But the second I close the game the app won't start again and I figured out why. In the folder every file is doubled and the new one is .rpyc instead of the . rpy and as soon as I delete the .rpyc files the game works again. The only problem is I have to go and again delete those files every time I want to start the app. Does anyone have an easier fix? Help
 

Kingt00

New Member
Donor
Aug 7, 2023
4
6
OK i figured something out. The first time I extract the files and move them to the game folder it works. But the second I close the game the app won't start again and I figured out why. In the folder every file is doubled and the new one is .rpyc instead of the . rpy and as soon as I delete the .rpyc files the game works again. The only problem is I have to go and again delete those files every time I want to start the app. Does anyone have an easier fix? Help
Same here, but the "Cheats" menu is appearing to you? Mine not
 

darksoul17473

Newbie
Jan 22, 2022
51
4
Hey guys, i lost my BAD saves so i decided to play the game again from zero, but i still have the information about skips and i would like to remove it so that i dont accidentaly skip anything that i didnt read when i replay it to follow another route, does anyone knows how to do it?
 

Mr_HatDude

New Member
Aug 17, 2023
1
0
For me it's just saying that "Mod not installed correctly" but the game itself still works fine - any help greatly appreciated :)
 

JBZ1234

New Member
Apr 18, 2021
2
0
Can anyone help me i tried to play the season 3 with the modded saved but now i cant even save or load anything on either the steam ver or patreon ver of the game i get this code.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 32, in script
    menu:
  File "game/header.rpy", line 284, in menu_override
Exception: Could not find font u'fonts/Audrey-Bold.otf'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 32, in script
    menu:
  File "renpy/ast.py", line 1688, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "game/header.rpy", line 284, in menu_override
  File "renpy/exports.py", line 1062, in menu
    rv = renpy.store.menu(new_items)
  File "renpy/exports.py", line 1298, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3834, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2555, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 688, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 1027, in render
    surf = render(d, width - x, rh, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/behavior.py", line 791, in render
    rv = super(Button, self).render(width, height, st, at)
  File "renpy/display/layout.py", line 1254, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/text/text.py", line 2096, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "renpy/text/text.py", line 639, in __init__
    glyphs = ts.glyphs(s, self)
  File "renpy/text/text.py", line 248, in glyphs
    fo = font.get_font(self.font, self.size, self.bold, self.italic, 0, self.antialias, self.vertical, self.hinting, layout.oversample)
  File "renpy/text/font.py", line 702, in get_font
    face = load_face(fn)
  File "renpy/text/font.py", line 643, in load_face
    raise Exception("Could not find font {0!r}.".format(orig_fn))
Exception: Could not find font u'fonts/Audrey-Bold.otf'.

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.8.3
Fri Aug 25 00:05:31 2023
 
4.70 star(s) 31 Votes