Shar.lust=XX
Shar.corruption=XX
inventory.money=XXXXX
Ben.agility=14000 (19.11 speed)
Ben.combat_skill=14000 (57-95 damage)
Then replace 'Ben' with 'Shar'. Make sure to use the console commands for stats while you're actually in combat. If you use it before, it doesn't always activate. You'll actually
get the stats once you finish a battle after you put them in.
I used 14000 because if you actually hit the cap of the stat using console commands it causes an error every time you run a patrol that isn't story related. 14k puts you near the top, but not quite there. About 1-2k short of the error spot. Feel free to mess with the number like I did.
I really don't care for the combat. Especially since the enemies can hit you with massive damage so easily. I've been hit by the same enemies anywhere from 1/8 of my max health, all the way to 1/4. And medkits only heal you for about 1.5 hits of damage, so they aren't very useful, either.
We either need a way to raise our health, or raise our defense so the enemies can't do so much damage.
With the way the combat currently sucks (to me), I'm just trying to rush my story forward to be able to buy tons of grenades. I don't like cheating for combat in rpg's, but the combat in this one is limited and painful as hell. Not to mention a huge grind with how long it takes to raise stats.
Edit: Thanks to
bell10 for this post.
take with a grain of salt as I have 0 python experience, the cheats to make the fighting easier are "Ben.agility = 9999999" (which will put your speed at 20) and "Ben.combat_skill = 9999999" (which puts your damage at 60-100). You have to have a battle for the stats bars to update.
Edit: While I thank bell10 for the console command, using 9999999 causes a crash any time I went for a patrol that isn't story related. So I started running through numbers. I found out that if you actually hit the cap, it causes that error. So use 14000 as the stat number so that you're 'near' the end, but not likely to farm 1000-2000 more points to hit the end.