- Jun 3, 2022
- 9
- 12
i dont understand your question thereIf it has to be run with CPP2IL, what do I do with the IL2CPP files in plugins/core?
CPP2IL and IL2CPPDumper do the same logical work; it's just that CPP2IL is something made more recently and from what I understand works betterIf it has to be run with CPP2IL, what do I do with the IL2CPP files in plugins/core?
thank you xDCPP2IL and IL2CPPDumper do the same logical work; it's just that CPP2IL is something made more recently and from what I understand works better
yes, its fromSince DumbMosa was added on 23/03/08, I'm assuming it's v1.5 from ManlyMarco?
Thanks for the tool.
yes, its fromYou must be registered to see the links
Thats definetly a problem with Bepinex itself, some games still crash with BepInEx installed.Hello, I couldn't get your tool to work with this game:You must be registered to see the links
Before I came upon this thread, I tried both reipatcher and bepinex method and both didn't work. So I tried your program and it crashes when trying to load.
It gets stuck here and then just crashes altogether. This is a very recent game published, so maybe all unity plugins need an update?
View attachment 2542297
Happened again on a couple other games. I'm wondering, if rei auto patcher and beipin doesn't work, is there no other way to translate unity games? Real annoying that 2023 unity games don't work with anything. It's like a whole new level of security now.Thats definetly a problem with Bepinex itself, some games still crash with BepInEx installed.
Only thing you can do is report it to the devs on github and they will maybe fix it.
I looked at their issues page and there's hardly ever any feedback. It seems the dev goes dark for like a whole year.I can confirm its a problem on BepInEx's side.
You can report this error at their github, and maybe they will send u a build that fixes this problem?
After some research i found that the latest bleeding edge build(untested/full of bugs but newest version) of BepInEx works with this game, and i think it has to do something with this game using .NET 6 breaking many plugins and reipatcher. The latest Bleeding Edge build of BepInEx apparently updated for that now. Though all plugins i tested on this bleeding edge build dont get detected(probably means these plugins are not for this BepInEx version). All we can do now is wait for BepInEx to push this build as a stable version to main and for these plugin developers to update.I looked at their issues page and there's hardly ever any feedback. It seems the dev goes dark for like a whole year.
I'm wondering if there's another way to translate unity games. I do have translator++ but I believe it relies on bepinex so not sure that would work.