After some research i found that the latest bleeding edge build(untested/full of bugs but newest version) of BepInEx works with this game, and i think it has to do something with this game using .NET 6 breaking many plugins and reipatcher. The latest Bleeding Edge build of BepInEx apparently updated for that now. Though all plugins i tested on this bleeding edge build dont get detected(probably means these plugins are not for this BepInEx version). All we can do now is wait for BepInEx to push this build as a stable version to main and for these plugin developers to update.
If youre curious what BepInEx version i used: BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.668+46e297f
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Oh and Melonloader works for this game but the plugins give this error in the console: "System.TypeLoadException: Could not load type 'UnityEngine.Application' from assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'."