As you know, I've tried Betrayed.
Story is entertaining, renders and animations are pretty good (almost all of 'em, see below for clarification) and a couple of things really got me (e.g. sex scene with the girl who - later - is revealed to be the sister of the body MC is possessing at that moment).
That said, the criticism (which I hope you will find constructive): some aesthetic of the game are just terrible.
- Hint/phone/inventory menu (upper left corner)
- Daytime clock (upper right corner)
- Map (especially those flags)
- Font used in minimaps (the red one)
- Buttons (e.g. 'back' button)
- Main menu and ending wallpaper (not the image, which is good; the font/color/text organization)
- Cop's walking animation and smartphone animation are kind of weird, and both aren't really necessary IMO
All those things really gives you that WindowsXP/Comic Sans feeling which is really meh.
Don't get me wrong: I've made all this harsh criticisms because I think your game is a quality product and it's really not worth to spoil it because of a rushed GUI. Some games and their developers are held in such high regards because they pay great attention to every aspects of their games, and customers really notice that.
Since your renders and animations are beatiful and your story is interesting you have the potential to develop a product which can stand next to the big ones if you are willing to invest some time taking care of details, IMO. Also it's really easy to fix those stuff, renders and animations are way more challanging and you are doing that part just fine, so I've figured out it was worth telling you.
I'm gonna drop some examples of well-made stuff compared to the ones I've criticized.
- Milfy City phone/inventory menu is fine (a lil bit too toonish to me, but still fine)
- Man of the House/Being a DIK phones are awesome; Milfy City phone is fine
- Milfy City inventory is fine
- Milfy City daytime clock is fine
- Milfy City map looks good, per se and when you hover on an accessible location
- Milfy City buttons are fine
- Being a DIK/Love and Submission GUI/main menu are awesome
I've used Milfy City as an example a lot because it shares some similarities with your game. An even more serious/minimal look talking about icons is even better to me, but those are personal tastes.
On overall quality, Acting Lessons and Being a DIK are gems. They are also among the best examples on how to use fonts and text box IMO.
Hope you can find those suggestion useful to your work. Again, since you are doing so good on the core stuff (story/renders/animations) I hope you can spend some time even on details, since those are the ones which make the difference between an average/good game and an exellent game.
Keep up the good work!
EDIT: I've dropped some screenshots as an example of how much difference it does to take care of some details.
What's here: replaced main menu background, introduced some font variety, tweaked font dimensions and text alignment to be justifyed, added outlines.
It already looks better IMO.