Will it be possible to play a fem protagonist in the future?
That thought occured to me a few times.
At the present moment I do not know how to facilitate having multiple protagonists, the list above is something I'm somewhat fomiliar with and already accomplishing atm, but having multiple start variants and even more - major storylines, or having a customizable main hero is something too big for my scope and something I haven't tried yet.
In the huge list of plans a female protagonist is truth be told currently very low. However, when some of the most critical goals will be achieved, if there will be a demand for it, especially from patrons, and I or possible hired devs will not be otherwise taken over then I do consider a female heroine to be something I'll enjoy attempting to add.
Possible solution:
1 - Mind you, I already have somewhat of a candidade for it. The very first companion that you start with, elf by the name of Ashenchesa which will be shown later, I want to play somewhat of a big role, gameplay and romance wise.
I want to fill her with characteristics of a particular female adventuring game character from the 90's games I was desperatly in love with as kid. See, I presumed first, that despite all the RTS armies you can command, it will be just you and her exploring the adventure type of dungeons with a lot of climbing, crawling, puzzling and jumping, hense she has such strong legs and arms for high jumps and climbs. (I also consider ability of taking multiple companions of varied races/abilities into such adventure dungeons, not just Ashenchesa alone, but the romantics of it being just two of you there appealed to me so highly once that I almost wanted to remove the RTS part and other women from the game.)
Being realism junkie I hate the idea of body switching, yet it could be hard but achievable, say using magic lore wise, to create a possibility to switch between the two characters in player controls as puzzles might demand OR to make a spin off game for Ashenhesa specifically as a solo rpg/adventuring character, before meeting main hero.
2 - I have also dwelled upon requests to play for the male side, and I mentioned a small sub-campaign I could do with management/defense of a stronghold against zombies playing as male knights/warriors of fire, but I came over a better idea.
A typical RTS strategy like "custom game" mode or separate game where you can chose a race (with division on female/male within races) to control and fight in multiplayer/vs ai against other races on typical skirmish maps, not like over 15-30 minutes games but nearly role-play like lengths of time due to map scale/game speed/gameplay goals/requirements where you might be able to chose or create your character and even do some coop for the same side. Fighting not only the enemy team for resources and survival but neutral mobs to level and loot.
But that again is very much awishful planning again, in sphere of 2 other sci-fi and modern shooter games in same universe. Many way more crucial goals are currently set ahead, yet with proper financial backing, people and time I feel like all is easily possible.
There is always a problem - what's the current development focus - make story, make big world, interiors, models, mechanics. It's not a single press of a button alas.