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Meet
Chloe, one of the new characters I've added in the rework. Lemme share a few words...
Honestly, it's like impossible not to catch some feelings for her. And it's not just about her appearance, which is totally on point, at least from my perspective. It's more about her being kinda "dumbo"
(you know, not the sharpest tool in the shed, but in a cute way). With all the stuff going on in the game, she's the one who can switch things up and give you a whole different vibe, at least for a bit. I had a blast creating scenes with her, and I hope you dig her too. I'm pretty sure the game needed a character like Chloe – the wild, funny one who doesn't bring any drama with her. I mean... Maybe a little bit of drama as well
For those who aren't keeping up with the devlog or aren't my patrons, just wanted to say that the rework isn't just about swapping out old images for new ones. I've thrown in a bunch of new scenes, introduced a handful of fresh characters, and there's more to come as I keep rolling with the rework. In the last devlog, I mentioned it's a bit bold to slap a final number on the images, but to give you an idea,
the old Ch1 had around 661 images –
the rework? Well, it's packing over 1,000, plus animations, and the writing is pushing between 18,000 and 20,000 words. Personally, I'm stoked about this outcome, considering I whipped it all up in just
two months (rework kicked off on November 29).
PS:
You're going to enjoy the music