minor bug in ch3p1 gym's scene:
when kimi is asking you about trying yoga, the statement supposed to turn a flag to True does nothing (story/chapter3.rpy l:554)
Python:
"I might give it a shot sometime":
$ ch3_McKimiTreadmill_Choice_TryYoga
this var currently serves no purpose, but if you're into kimi and don't want to use the console later, you should make a save before confirming the choice then play from there once this gets fixed
- The above if statement uses 'is', which is not the correct use. It checks a variable's identity, not equality. In this case, it works fine, but this habit could cause issues later on as code or variables get more complex. It's better to write
if ch3_McSarahCaseyHome_Choice_ComplimentCasey: or if ch3_McSarahCaseyHome_Choice_ComplimentCasey == True:
exactly, i wouldn't recommend any renpy dev to ever use the identity operator 'is' without a really good reason
but what is triggering me is how the dev always does a label jump at the end of each choice/eval's block
often its only to go to the next line instead of just letting the script flow
totally unnecessary and bad practice -> you could basically scrap all the *_Continue_x labels