CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Shiva0067

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Sep 3, 2017
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the bank option opens just in time for you to buy whatever you need to finish the opportunity. There will be a warning that day. just take the loan, buy the outfit(s), and move on.

Hope that helps.
 
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groq

Active Member
Aug 12, 2017
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I made the mistake of thinking BadBobby and BigBrother were the same thing. (Cause lets face it, half the models are the same, and the storyline is extremely similar)


Unrelated - is this games current version radically different from walkthrough? Nothing seems to matchup so far, like I'm in the week after having met eric, and there's no bank or research bank option on computer...
I can't be very helpful as I lost interest in playing this "Another Story" long time ago.
You should wait for the next version as it is a rework ongoing and (possibly) would be a different game (mechanics definitely, maybe the plot too). Saves won't be compatible for sure (dev announcement).

BTW it's the 3rd rework of the code...
 
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Feb 1, 2020
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I made the mistake of thinking BadBobby and BigBrother were the same thing. (Cause lets face it, half the models are the same, and the storyline is extremely similar)


Unrelated - is this games current version radically different from walkthrough? Nothing seems to matchup so far, like I'm in the week after having met eric, and there's no bank or research bank option on computer...
There is only one model from bad bobby in big brother, what the hell
 

Nemo56

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Jan 7, 2018
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I haven't looked at his code, but being a modder myself and having worked on my own game, I suspect a lot of it has to do with how much thought he put into setting up his code to allow tweaks to game mechanics without having to go back and modify a ton of different events.

As an example, lets say your progression is based on relationshp and every event has some kind of relationship check in it to determine progression. 6 months later you decide you want to change things and add corruption as an additional determining factor. Now you have to go back and literally change every single event in the game. That would be a nightmare. If you had instead made some kind of generic function you could call for any girl that determines progression with her for a scene, then any time you wanted to tweak the mechanics for it you only have 1 function to update. Easy Peasy. Update that one function to add corruption and you're done.

A lot of devs don't think about things like that before it's too late though.
I'm also a developer, I hate script languages however. I prefer to precompile. In his sript I messed around a bit with the bonus cookies, nothing big. He already has a lot of functions in his code. The weak spots I noticed were about stuff like clothing options, that's more complex here than in other games. But they seem to work. No, I don't think he'll just do a code improvement, it's very likely that the story or progress will be updated as well.
But we just don't know :)
 

khumak

Engaged Member
Oct 2, 2017
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I'm also a developer, I hate script languages however. I prefer to precompile. In his sript I messed around a bit with the bonus cookies, nothing big. He already has a lot of functions in his code. The weak spots I noticed were about stuff like clothing options, that's more complex here than in other games. But they seem to work. No, I don't think he'll just do a code improvement, it's very likely that the story or progress will be updated as well.
But we just don't know :)
Yeah I can imagine. The mod I did for Babysitter dealt with multiple clothing options for the same scene and it was a huge pain the ass. It was also by far my most common source of bugs. Mostly broken links to alternate clothing options where I happened to test the OTHER option when I play tested and missed the one that was broken.

I only bothered messing with it because the base game did a lot of that stuff. After all the frustration I went through with that I consider it a lot of wasted effort for hardly any gain. IMO, it's fine to have multiple outfits for characters, but there's really no benefit for having multiple outfits for the exact same scene. By all means give them a different outfit for each scene if you want to. Just don't give them 3 different outfits for the exact same scene. That adds nothing.

Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
 

ymisoinsane

New Member
Jul 31, 2021
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Yeah I can imagine. The mod I did for Babysitter dealt with multiple clothing options for the same scene and it was a huge pain the ass. It was also by far my most common source of bugs. Mostly broken links to alternate clothing options where I happened to test the OTHER option when I play tested and missed the one that was broken.

I only bothered messing with it because the base game did a lot of that stuff. After all the frustration I went through with that I consider it a lot of wasted effort for hardly any gain. IMO, it's fine to have multiple outfits for characters, but there's really no benefit for having multiple outfits for the exact same scene. By all means give them a different outfit for each scene if you want to. Just don't give them 3 different outfits for the exact same scene. That adds nothing.

Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.
 

khumak

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Oct 2, 2017
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for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.
Ok I suppose it adds more than nothing, but here's the problem. Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene. Probably not double, but at least an extra 30% or so.

For double the render time and 30% extra coding time, I would rather just have an extra 30-50% more content with only 1 outfit per scene. That was really the point I was trying to make. I want the girl to be doing something different in each outfit. Just wearing a different outfit isn't enough to justify the render time if that's the only difference.

For me, to get that feeling of progression I want her to progress to more revealing outfits but I also want her to be naughtier in those more revealing outfits. As an example of what I mean on the coding front, if you don't have to specifically define multiple outfits for the same scene you don't even have to define the images for the scene in renpy. That means zero broken image links without even having to test anything.
 

Nemo56

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Jan 7, 2018
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Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
Well, I like the different options when opening a door, it makes the game environment feel a bit more alive.
And when the game progresses, the chars start loosing clothing.

Of course I like the sex scenes in these games, but seeing two people do the naked bretzel is easy, there are thousands of sites for that. Also there are more than enough adult games for quickies. If I just want to see quick sex scenes, I play Glamour.
Games like this one I play for the kinky stories and to see some good renders, I really can appreciate a good pinup. And if that pinup comes in some variation, I very welcome that.


Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene.
The same he does for clothing he also does for posing. Several repeatables show the same action with different poses AND different clothing for these poses.

We are easily talking about tripling the effort.

Btw, he stores only the differences in his images, has one basic naked image and then parts of it get replaced with the clothing items. I don't know if his rendering software supports that, but he could also only re-render that part of the image and ignore the rest.

Also his code is not just straight forward show one image after another. When performing some key actions, repeatable scenes change as well. The farther you progress with Alice, the more options will unlock on the couch or with the spiders, the events influence each other.

A lot of effort for the same amount of story? Yes, indeed.
But that is what makes this game great. That's what I love about it. Alexey puts a lot of effort into making it feel more alive.
He's like a cook who puts some effort into making his food taste better. Time well spent, I'd say.
 
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khumak

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Oct 2, 2017
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Well, I like the different options when opening a door, it makes the game environment feel a bit more alive.
And when the game progresses, the chars start loosing clothing.

Of course I like the sex scenes in these games, but seeing two people do the naked bretzel is easy, there are thousands of sites for that. Also there are more than enough adult games for quickies. If I just want to see quick sex scenes, I play Glamour.
Games like this one I play for the kinky stories and to see some good renders, I really can appreciate a good pinup. And if that pinup comes in some variation, I very welcome that.



The same he does for clothing he also does for posing. Several repeatables show the same action with different poses AND different clothing for these poses.

We are easily talking about tripling the effort.

Btw, he stores only the differences in his images, has one basic naked image and then parts of it get replaced with the clothing items. I don't know if his rendering software supports that, but he could also only re-render that part of the image and ignore the rest.

Also his code is not just straight forward show one image after another. When performing some key actions, repeatable scenes change as well. The farther you progress with Alice, the more options will unlock on the couch or with the spiders, the events influence each other.

A lot of effort for the same amount of story? Yes, indeed.
But that is what makes this game great. That's what I love about it. Alexey puts a lot of effort into making it feel more alive.
He's like a cook who puts some effort into making his food taste better. Time well spent, I'd say.
I agree that he does quality work. I'm just questioning whether the amount of effort put into multiple clothing options pays off if the girl is not doing anything different when wearing those different outfits. Maybe that's something a lot of people are into and I'm in the minority. If that's the case, no problem. I do still like the game. For that matter, maybe HE has some kind of clothing fetish and if that's the case then he should definitely keep doing whatever he personally finds enjoyable. IMO that's critical to your game being successful. If you personally aren't into the game you're developing then it's pretty much guaranteed not to be much good.

I'm just saying lets say it takes him 10 hours to do the renders, writing, and coding for 1 scene with 2 outfits. So 30 hours gets us 3 scenes. Lets say that same scene only would have taken 7 hours with 1 outfit. That means if he had only done 1 clothing option for each scene we'd get 4 scenes out of him in 30 hours instead of only 3. We'd be getting more content with the same amount of development time. We'd probably even get the same outfits, just not multiples in 1 scene. She's wearing that outfit in a different room doing something else instead. We get a different interaction with her in that other room on top of also seeing her in a different outfit.

I see a ton of people complaining about his slow development cycle on this forum, and the multiple outfits are a significant contributing factor to that IMO. It takes extra render time to render those outfits even if you render them separately. It also takes a lot more work in the code to keep swapping outfits for the same scene than it does to only use 1. When I was doing that for my mod I used condition switches so that my code for the actual events was identical to what it would have been with only 1 outfit, but it still required me to define every individual image as well as include logic to tell the game when to use each outfit. With only 1 outfit none of that logic is needed and I wouldn't have even needed to define the images. That's hundreds of lines of code that would have been completely unnecessary for the exact same scenes if I was only using 1 outfit.
 
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Nemo56

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Jan 7, 2018
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I've seen a lot of complaining about the development speed in about every game's forum, even for the games that have a rather fast update rhythm. People complain, that's what they do.

You don't need a clothing fetish to add clothing options. He obviously thinks this is good for his game, since he included this from the start, so he should do it. As you said, doing something he doesn't like won't do any good.
He doesn't need us wise guys to tell him how to get more proress in a short amount of time, I am sure he is aware of how to do it. Who thinks he knows how to do it better can always try to create his own game.

Also the clothing is part of the gameplay. In certain situations, Alice has to be topless or nude for something to happen. For one couch event she must not wear panties, another event she will abort if she doesn't. Lisa will be topless at the TV if Max behaves, will keep her top on when Max was not friendly during the week. Certain actions require Max to wear a shirt, others require him to not wear it.
And it's not just about clothing. Many repeatable scenes also have different poses. Alone the already named "open Lisa's door" scene has several different poses, her and Olivia sunbathing also shows different combinations of poses, chosen randomly.

Yes, we'd get faster progression, but if that costs us the feeling this game gives, then I'll give that a pass. Here I get work with a lot of love for detail, that's somthing harder to find. I am very interested in seeing where the journey goes.

There's enough uninspired shovelware VNs out there already ... and Glamour.
 
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khumak

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Oct 2, 2017
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Hah, yeah I was shocked at how bad Glamour is after trying it again recently. DS is going backwards in quality IMO. The original BB is far superior to Glamour, and Aleksy's version of BB is superior to the original if you're comparing BB at a similar stage of progression. In Glamour, all of Max's family are basically just mindless fucktoys. Basically no story and no justification. Max might as well have Mind Control powers.
 
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3.00 star(s) 94 Votes