I can't be very helpful as I lost interest in playing this "Another Story" long time ago.
I made the mistake of thinking BadBobby and BigBrother were the same thing. (Cause lets face it, half the models are the same, and the storyline is extremely similar)
Unrelated - is this games current version radically different from walkthrough? Nothing seems to matchup so far, like I'm in the week after having met eric, and there's no bank or research bank option on computer...
There is only one model from bad bobby in big brother, what the hell
I made the mistake of thinking BadBobby and BigBrother were the same thing. (Cause lets face it, half the models are the same, and the storyline is extremely similar)
Unrelated - is this games current version radically different from walkthrough? Nothing seems to matchup so far, like I'm in the week after having met eric, and there's no bank or research bank option on computer...
files pleaseI played again today from the beginning. There were no problems. On day 38, both BJ scenes are finished with Kira. Now I have to buy three cameras.
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I'm also a developer, I hate script languages however. I prefer to precompile. In his sript I messed around a bit with the bonus cookies, nothing big. He already has a lot of functions in his code. The weak spots I noticed were about stuff like clothing options, that's more complex here than in other games. But they seem to work. No, I don't think he'll just do a code improvement, it's very likely that the story or progress will be updated as well.I haven't looked at his code, but being a modder myself and having worked on my own game, I suspect a lot of it has to do with how much thought he put into setting up his code to allow tweaks to game mechanics without having to go back and modify a ton of different events.
As an example, lets say your progression is based on relationshp and every event has some kind of relationship check in it to determine progression. 6 months later you decide you want to change things and add corruption as an additional determining factor. Now you have to go back and literally change every single event in the game. That would be a nightmare. If you had instead made some kind of generic function you could call for any girl that determines progression with her for a scene, then any time you wanted to tweak the mechanics for it you only have 1 function to update. Easy Peasy. Update that one function to add corruption and you're done.
A lot of devs don't think about things like that before it's too late though.
The Extra patch activates the "memories" option, at least "most" non repeatable scenes can be seen there.is there any replay mode?
Now make rebuild the game, there is nothing concrete yet. Author posted later.Changelog?
Yeah I can imagine. The mod I did for Babysitter dealt with multiple clothing options for the same scene and it was a huge pain the ass. It was also by far my most common source of bugs. Mostly broken links to alternate clothing options where I happened to test the OTHER option when I play tested and missed the one that was broken.I'm also a developer, I hate script languages however. I prefer to precompile. In his sript I messed around a bit with the bonus cookies, nothing big. He already has a lot of functions in his code. The weak spots I noticed were about stuff like clothing options, that's more complex here than in other games. But they seem to work. No, I don't think he'll just do a code improvement, it's very likely that the story or progress will be updated as well.
But we just don't know
for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.Yeah I can imagine. The mod I did for Babysitter dealt with multiple clothing options for the same scene and it was a huge pain the ass. It was also by far my most common source of bugs. Mostly broken links to alternate clothing options where I happened to test the OTHER option when I play tested and missed the one that was broken.
I only bothered messing with it because the base game did a lot of that stuff. After all the frustration I went through with that I consider it a lot of wasted effort for hardly any gain. IMO, it's fine to have multiple outfits for characters, but there's really no benefit for having multiple outfits for the exact same scene. By all means give them a different outfit for each scene if you want to. Just don't give them 3 different outfits for the exact same scene. That adds nothing.
Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
Ok I suppose it adds more than nothing, but here's the problem. Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene. Probably not double, but at least an extra 30% or so.for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.
Well, I like the different options when opening a door, it makes the game environment feel a bit more alive.Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
The same he does for clothing he also does for posing. Several repeatables show the same action with different poses AND different clothing for these poses.Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene.
i think you need to watch tv with mom and massage her until it gives you the option but i'm not surehead of the house!, how to start yoga with mom no option available
I agree that he does quality work. I'm just questioning whether the amount of effort put into multiple clothing options pays off if the girl is not doing anything different when wearing those different outfits. Maybe that's something a lot of people are into and I'm in the minority. If that's the case, no problem. I do still like the game. For that matter, maybe HE has some kind of clothing fetish and if that's the case then he should definitely keep doing whatever he personally finds enjoyable. IMO that's critical to your game being successful. If you personally aren't into the game you're developing then it's pretty much guaranteed not to be much good.Well, I like the different options when opening a door, it makes the game environment feel a bit more alive.
And when the game progresses, the chars start loosing clothing.
Of course I like the sex scenes in these games, but seeing two people do the naked bretzel is easy, there are thousands of sites for that. Also there are more than enough adult games for quickies. If I just want to see quick sex scenes, I play Glamour.
Games like this one I play for the kinky stories and to see some good renders, I really can appreciate a good pinup. And if that pinup comes in some variation, I very welcome that.
The same he does for clothing he also does for posing. Several repeatables show the same action with different poses AND different clothing for these poses.
We are easily talking about tripling the effort.
Btw, he stores only the differences in his images, has one basic naked image and then parts of it get replaced with the clothing items. I don't know if his rendering software supports that, but he could also only re-render that part of the image and ignore the rest.
Also his code is not just straight forward show one image after another. When performing some key actions, repeatable scenes change as well. The farther you progress with Alice, the more options will unlock on the couch or with the spiders, the events influence each other.
A lot of effort for the same amount of story? Yes, indeed.
But that is what makes this game great. That's what I love about it. Alexey puts a lot of effort into making it feel more alive.
He's like a cook who puts some effort into making his food taste better. Time well spent, I'd say.