Hey fella's, I saw in the Walkthrough that there is no way to switch the Eric path. I started as friendship path with the intent to kick him out later. Is that still possible or not? Kinda reluctant to play much more on this save if I am stuck with Eric forever.
Hey fella's, I saw in the Walkthrough that there is no way to switch the Eric path. I started as friendship path with the intent to kick him out later. Is that still possible or not? Kinda reluctant to play much more on this save if I am stuck with Eric forever.
The answer is yes and no.
Yes, it would have been possible if the development was continued on this game version. At some point it would have been Eric or Max, since Eric would try to backstab Max even on friendship path.
No, since it's not yet implemented and you will have to start a new game when the next version comes out (see posts above). What happens in that one ... who knows? Someone said that one of the two Eric paths will be removed from the game, but so far it's all just rumors.
The answer is yes and no.
Yes, it would have been possible if the development was continued on this game version. At some point it would have been Eric or Max, since Eric would try to backstab Max even on friendship path.
No, since it's not yet implemented and you will have to start a new game when the next version comes out (see posts above). What happens in that one ... who knows? Someone said that one of the two Eric paths will be removed from the game, but so far it's all just rumors.
Of course there is. The whole game is controlled by a set of variables, including the path you have chosen. Switching path is possible by changing the variables. But a) I don't know which ones you need to change and b) this will most likely cause bugs and corrupt your savegame. You are better off by just restarting.
On a personal note: You are a very bad friend to Eric
I don’t know code but thinking from a gameplay pov that would insistently break your game because he’s already gone on the war path. You’ll find crashes (I’m guessing) where the game says Eric is suppose to be there but he’s not. Purely guessing here.
Back then it also bugged the original game. Story arcs where Eric was supposed to be part of would not continue.
Luckily most of the game pretty much ignores Eric and "most" story arcs would play without problems.
But in BIBOAS the different opportunities often depend on each other so I could not really predict which parts this would affect.
About the game, I can only say that in the Remastered version of the game players will face almost a new game.
The changes in the game are not small.
The game will not be repetitive and boring for players who are worried about starting the game from the beginning.
Players will also see changes in the game process and this will not end only in the game images .
He should be able to reuse all of his existing renders. So even if he's completely changing the mechanics and a lot of the story, as long as the scenes from the current version are still going to be in there somewhere, those are basically already done. So progress on the new version should be a lot faster than the current version until it at least catches up to where the current game is. Just my 2 cents.
That could still mean he's adding stuff in between the earliest content and the current endgame stuff but he doesn't have to remake the existing renders. He doesn't have to redo the existing dialog much if at all. He just might move things around, add certain mechanics, insert new scenes in between the current progression, etc.
He should be able to reuse all of his existing renders. So even if he's completely changing the mechanics and a lot of the story, as long as the scenes from the current version are still going to be in there somewhere, those are basically already done. So progress on the new version should be a lot faster than the current version until it at least catches up to where the current game is. Just my 2 cents.
He was about to upgrade the early renders anyway, so he won't reuse all of the existing ones. The early ones looked a lot like the original BB, before he found his own style.
The hardest part however is always to get started, to get the game engine going (not renpy, but the framework his game is based on, stat management, clothing system and so on), which he apparently has done by now.
Ahh ok that will definitely slow things down if he's redoing all the renders, but yeah at least he doesn't have to reinvent the wheel. He's already got most of his story laid out as well as the code so progress should still be faster initially. He should be able to just copy paste a lot of his events and then only have to do minor tweaks to them if he's changing mechanics or something.
Entirely new scenes will still be slower though. If I remember right, he uses a lot of layers and sprites for his renders so he can still reuse some of his renders even if he's using different character models. The clothing for instance is rendered separately if I'm not mistaken. So changing the character model doesn't matter for the clothing as long as it's close enough that the clothing layered on top looks like it fits.