- Aug 23, 2019
- 262
- 332
Yup, what many people don't consciously realize is that having a nemesis or antagonist is central point of good storytelling. There has to be a struggle to overcome (#5). The below themes exist in every great story.Oh, I assure you, the vast majority of players do indeed want to see Max win at the end. But the problem is that there is a vocal minority that want Eric gone out of the game as soon as possible, not realising that this means Max can't win at the end, since there's no more opponent.
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1. A central premise.
2. Strong three-dimensional characters who change over time.
3. A confined space -- often referred to as a crucible.
4. A protagonist who is on some sort of quest.
5. An antagonist of some sort bent on stopping the hero.
6. An arch in everything -- everything is getting better or worse.
7. And perhaps most important -- Conflict.