I really wish I could enjoy this game but everything in it is far too slow. Even using cheats it takes far too long to get anywhere, because even with an ungodly ammount of money you need to wait in-game time for items to arrive, and then you need to wait for the characters to be in the position to use the item, and then you need to wait until your skill on using the item increases (and even using cheats to increase the actual skill doesnt help because the game many times has it scripted). All the while all you can do is keep pressing the wait button and then choose the exact same two lines of dialogue every meal.
Here are a few things I suggest would make the game better;
-Instantaneous product delivery. You buy it, you have it, no longer wait for a whole day for an item you bought to be useable.
-Lower the camera price by, like, 70%.
-Add a 'skip whole day' button in MC's room
-Weekly allowance for the MC, so the player doesn't have to slog through the same two chores at early game
-Untangle requirements from other requirements. This means, make it so progressing with one storyline shouldn't require you to progress through another storyline. This is the most important thing that needs changing and also the hardest one to change.
-Make it so the MC can watch tutorials multiple times in a row. Or better yet, buying the tutorial means you watch it all at once. The player gains NOTHING from being told to press the wait button three times between lessons other than boredom.
-The wait times between events seem (even) worse than they are due to to the robotic nature of the characters. They all have the exact same pattern every week, only have one line of dialogue when outside events, never interact with each other... the lack of variation makes the wait times worse than they are, is my point. A 'corruption' game where the characters don't start acting differently is missing the point of corruption.
-Get rid of the random % for persuasion. Either the MC has enough points to convince the character, or he doesn't. This isn't XCOM, we don't need to fail a 90% shot for an event to work.
-Change the dynamic of Eric. Don't worry, I'm not going to complain about NTR, I -like- NTR. Here's the thing; Eric is an empty threat. At the start of the game he works to break the boredom because he adds time limits and a clear objective; if you don't buy the girls clothes before him he woos them faster. After that he just enters the rotation of NPCs that do nothing but follow the same pattern over and over again, unless the MC progresses the story himself. A "good" villain for any game needs to have agency. Eric should, if you take too long to progress through the story yourself, start progressing his own agenda. The character screen for the girls have a MC influence level and a Eric influence level and as far as I can tell neither of those two things do anything. If you add periodic events (say, once each two weeks) where Eric tries to corrupt a girl and the MC has to stop it somehow, it makes the wait feels less than a wait and more of a preparation time.