Master Bates Games
Member
- Jun 10, 2017
- 354
- 561
All I really want for this game is for it to be easier to follow the opportunities and less grinding/repetitiveness (seems to be the case), Anne to realize Lisa's not 12 (though sometimes I can't believe she's "18" either but anyway...), Alice to not be a crazy tyrant the second she gets any leverage on Max /other characters (Eric's the exception, she can do whatever crazy shit she wants to him, the more fucked up and painful for him the better), and for Eric to be slowly lowered into a vat of acid...by Anne herself.
All of those are realistic expectations, right?
Basically what I meant by "full time", if they've been doing it long enough to really bring in a lot of money and not have to work anywhere else.
Bit of an extreme example I guess, but some people act like nearly every dev just gets into this so they can grift "suckers" while sitting on a beach somewhere complaining about salt in their margaritas and threatening to put strychnine in the guacamole.
All of those are realistic expectations, right?
Yeah, having an actual team for this kind of game is rare.I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?
In fact most devs have a full time day job and are doing their little indie game as a solo side project. So even expecting 1 person to work 40 hours a week on it is not very realistic unless they have enough support to be able to quit their job and work on their game full time.
Now for the devs who actually HAVE quit their day jobs and are just doing their game development as their only income source, you would think they'd be strongly motivated to put their nose to the grindstone. Their paycheck is entirely dependent on the quantity and quality of their work. So yeah they could coast along and not do much, but that's going to be obvious to their fans pretty quickly.
I will say that I think most devs do their initial release too early. I think they'd get a better reception if their initial version was solid enough for people in their target audience to really be wowed by it. You want that first impression to really be a good one. After that there's kind of a happy medium you want as far as dev cycles. You want to do a release often enough to keep people interested but you want to have enough development time during each cycle to actually make significant progress. People will tolerate a long dev cycle if you have a track record of delivering a huge amount of content when the next update comes out. They won't if it takes you 6 months for an update that has hardly any content.
Being a DIK is actually a great example of a game with a really long dev cycle, but when that update does drop everyone knows it's going to be huge and it's going to be impressive.
Basically what I meant by "full time", if they've been doing it long enough to really bring in a lot of money and not have to work anywhere else.
Probably not.Is there even a single case with that many people working on a porn games?Not professional.
Bit of an extreme example I guess, but some people act like nearly every dev just gets into this so they can grift "suckers" while sitting on a beach somewhere complaining about salt in their margaritas and threatening to put strychnine in the guacamole.