Jamiehjmcw91
Member
- Nov 7, 2022
- 194
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I'm sure there are some tricks you can use in photoshop, but I don't see how you could do something like this without rendering it all as 1 image:
View attachment 2468116
I was trying to do an animation in low light right up against a mirror because I thought it looked cool. Unfortunately with my low end system it took more 8 hours per image (and still wasn't fully converged even then) so I gave up. You run into similar issues with less obvious situations like reflections in windows though.
The house used in Big Brother has a number of places where reflections could add some cool effects to some of the scenes but not when you render the background separately.
Very true, but sadly that seems like quite a big if at this point...If this version lasts and catches up on the content we had already I'm sure everyone will appreciate it and forget the hate.
Ok I have seen that video and I do think that's a nice technique for a pretty decent number of shots, but it's not a universal thing that works for every scene. He's got a lot of really good tutorials for both Daz and Renpy and I've watched a ton of his stuff. One of my favorite videos of his shows you how to create a really nice gallery in Renpy. I think he does some photography videos as well.Sorry I can't explain it in a good enough way to help you understand, just know that the method you are using is not very efficient and their are ways to have super high quality photos using the "advanced" method I'm talking about. You can get the same or better quality images from what you currently see now in this game. ( quick tip, you could pre render the entire room, overlay the mirror with a reflective surface like a thin flat surface that will create the reflection of the people in the scene, the (bedroom) is a huge waste of processing and resources so removing that entirely helps greatly in render time.
also just a quick note photoshop isn't use for making photos look better its used to create a depth map thats how daz knows how to do the shadows and reflections in the final render.
Also don't just dismiss what I'm telling you as hocus pokus because you don't know how to do it.
found a good video on this (You must be registered to see the links)
Take the original with mods - it's completed enough.I wonder, will anyone ever make a completed version of this game?
Every time someone asks if there will be a completed version the current one will be abandonded and another version will get made and it'll be another five years.I wonder, will anyone ever make a completed version of this game?
No, it's got the same curse as UrbanXLife, where every version is doomed to be abandoned or cut shortI wonder, will anyone ever make a completed version of this game?
Just day 1 so far it's more a proof of concept though clever people like Onlyfunz assure us there's a lot of content for repeatable events like peekingwhat content on rebuild? the same as last?
It's supposed to become similar with smoother gameplay and a more diversity for repeatables. It's not sure yet how many of the 6 paths (3 main paths with an option in each) will be kept. Most people don't notice the differences of the options anyway. We'll seewhat content on rebuild? the same as last?
SmirnyI wonder, will anyone ever make a completed version of this game?
I am quite sure that one one just stoped abruptly as well without a real ending.Smirny
(Another quick update to Mod)Just day 1 so far it's more a proof of concept though clever people like Onlyfunz assure us there's a lot of content for repeatable events like peeking
If someone wanna see all the pictures available for peeking scene - mouse scroll is all he needed.Peek-A-Boo
Yes, that works now...Even if he get caught.
"Peek-A-Boo" is not hiding and peeking from far away.. It is to Sneak in closer and also to show yourself.If someone wanna see all the pictures available for peeking scene - mouse scroll is all he needed.
Even if he get caught.