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Fan Art Big Brother: Fan Art

4.50 star(s) 8 Votes

WBWB

Active Member
Jul 8, 2017
763
13,072
Alex & Olivia night 3 continued. Nobody noticed Lisa the Giant! Somehow Lisa had been scaled to 120% in images 1-10, and Olivia was 100% rather than 92%. Argggh.
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Nice work!

The 120% scaling has happened to me a few times also. Not sure what causes it. Possibly a pre-made pose, since I use them a lot.
 

celtic1138

Member
Game Developer
Apr 22, 2017
497
7,660
Here's the next few from the Kira Alice part 2 scene... Got a bit bogged down fixing the previous ones (Which you can get here: ), and had a busy weekend, so I only got three done. The scene is almost finished though so the next lot will round it out.


36.jpg


37.jpg 38.jpg 39.jpg
 

namilab

Member
Jul 10, 2017
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AbdelAdrian

Member
Oct 17, 2017
493
3,304
Here's the next few from the Kira Alice part 2 scene... Got a bit bogged down fixing the previous ones (Which you can get here: ), and had a busy weekend, so I only got three done. The scene is almost finished though so the next lot will round it out.


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Kira is amazing. I wonder what her life credo is ? :coldsweat:
Day without cock or a day without sex, is the day lost ? :heartcoveredeyes:
Two the best asses in the game, Kira and Ann
 
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Speed_Hen

Member
Aug 1, 2017
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Witches Brew

Newbie
Jul 17, 2017
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obassaka

New Member
Jun 11, 2017
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Guys, thanks for your help! If explain about rendering time in simple terms: higher environment intensity = higher number of iterations (calculation time).
If you use simple light source(s) with low intensity the light has to bounce more to affect the pixel. That directly leads to more iterations (because of Monte-Carlo) and longer rendering time. IBL is "pre-bounced", so the result is achieved pretty fast. With good IBL, corresponding to the scene, renders with decent quality can take 100-200 iterations (2-5 mins on 1080p).
 
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Shiva0067

Well-Known Member
Sep 3, 2017
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4.50 star(s) 8 Votes