- Mar 16, 2018
- 4,725
- 34,601
you'll get there.
you'll get there.
Damn.Another one with the original Ann model
Fixed that for you.Not quite there yet, maybe because of the expression, Alice NEVER smiles!![]()
I still remember Dark Silver's arrogance on how he a real professional game developer or whatever yet here we are over six years later and the goof still hasn't finished a single game.Damn.
Also on a side note, it's amazing to think that this thread is 6 years old, and is still as popular now as it was then.
Dark Silver sure was on to a winner with this. Pity it all went south.
Fixed that for you.![]()
Try "offsetting" the headlight in the Camera settings.Slowly getting better
Camera headlight is a point light, so it gives really sharp shadows and offsetting it will make them visible in the render since they will no longer be hidden behind the objects. I'd suggest lighting the figures with multiple lights and turning the camera headlight off.Try "offsetting" the headlight in the Camera settings.
Lighting & Render settings are the keys to make good renders.
I appreciate the advice. I have no idea what this means but I am slowly learning. I've started watching a YouTube video on lighting.Try "offsetting" the headlight in the Camera settings.
Lighting & Render settings are the keys to make good renders.
I have just learnt where the camera's areCamera headlight is a point light, so it gives really sharp shadows and offsetting it will make them visible in the render since they will no longer be hidden behind the objects. I'd suggest lighting the figures with multiple lights and turning the camera headlight off.
A while ago I posted how I usually make the lighting for my renders - you can find it here:I appreciate the advice. I have no idea what this means but I am slowly learning. I've started watching a YouTube video on lighting.
Thank you. I will look into it as soon as I get the chance. Any specific guidance is always welcome. Thank you to Big Rooster as well for the encouragement and advice.A while ago I posted how I usually make the lighting for my renders - you can find it here:
https://f95zone.to/threads/big-brother-fan-art.3950/post-11178544
To create a disk spotlight you need to edit the light geometry in the "Lights" tab and change it from "point" to "disk" and then edit the diameter (height) of the disk in centimeters - I usually set it to 40-60 cm. Try it out and play around with the light intensity to achieve the desired result. I won't say that the lighting in my renders is "perfect", but I consider it to be at least decent, plus it's really easy to achieve.
on top of adding lights, you can try adjusting the "Exposure Value" in the render settings to set the lighting, but do it with minimal steps.Thank you. I will look into it as soon as I get the chance. Any specific guidance is always welcome. Thank you to Big Rooster as well for the encouragement and advice.
I posted some lighting advice based on real-world photography lighting techniques in this thread ... whoa, can you believe it was 5 years ago?Thank you. I will look into it as soon as I get the chance. Any specific guidance is always welcome. Thank you to Big Rooster as well for the encouragement and advice.
These are great. Anne, Alice, and Lisa all look great.... no Kira?