Where are the dialgos during lisa's photoshoot event supposed to be stored? (I mean are there in the mod.txt or perhaps in the voyer.txt or somewhere else?), because I cant trigger the event (neither the basement adventure).
I found the lines I had to add to my "mod.txt" from some other user here, tho the scene played kinda messed up (i think i saw pics from all 3 sessions), it still ddnt provide me with the dialgue with Kira in order to get the lamps and procced on PhotoSession No2.
Dialogues of all modules are stored in different txt.files or in mod.txt, depending on how it makes sense. There are different condition to start the events. Due to a sytem-crash I lost my Excel-file with alle conditions and parameters. Mostly the starting point is defined in mod.txt, following dialogue in the txt.files. This is fpr photosession:
mod.txt:
change.liza.plan.dia@60@These are the new plans, syntax is as follow
eric.inf=0&
day=0&liza.gift^12 gift 0 loc-27 true
that means: variable eric.inf should be 0 (is not used in game, so it's normally =0), day = 0 (sunday), so that's all to start the session. The dialogues starts in voyeur.txt
voyeur.txt:
# ---* | Modul LPS-1a: Lisa get a present at Sunday/12:00
liza.gift@121@loc-27@ Hmm, I wonder what Lisa's doing?
eric.inf=0&
canshopping=1&
poss.sed>31&
liza.mood>349&liza.gift1^ <i><color=teal> Ꚛ open the door</color></i>
eric.inf=0&canshopping=1&poss.sed>31&liza.mood<350&liza.gift1.no^ <i><color=teal> Ꚛ locked ? </color></i>
eric.inf=1&liza.mood>349&poss.sed>31&liza.photo.lamps.no^ <i><color=teal> Ꚛ locked </color></i>
eric.inf=1&liza.mood<350&poss.sed>31&liza.photo.lamps.nomood^ <i><color=teal> Ꚛ locked </color></i>
eric.inf>1&liza.mood>349&poss.sed>31&liza.photo.shoot^ <i><color=teal> Ꚛ open the door </color></i>
eric.inf>1&liza.mood<350&poss.sed>31&liza.gift1.no^ <i><color=teal> Ꚛ locked ? </color></i>
leave!lock^ <i>leave</i>
So, if you can go shopping with family, go for it on Saturday, nothing special necessary during shopping for starting Photoshop event. You'll have the gift automatically. If you can go shopping, the variable is "canshopping=1". The second condition is:
poss.sed>31. That means, you should be able to get a BJ by Lisa. If that's true, visit her on Sunday at 12:00 and the session starts. Not to forget, she should have a high mood (
liza.mood>349).
all other modules are implemented into the game in same way. I hope these helps. And please have in mind. If you use already another mod, like chancer.mod or similar, it will probably not work.