Hahaha nice i love itView attachment 1248422
Add one valuable detail, necessary for such an authoritative and respected magazine!
Hahaha nice i love itView attachment 1248422
Add one valuable detail, necessary for such an authoritative and respected magazine!
Sure I’ll do it by the end of the day, no pbTshaw17
Would you be so kind as to upload your .duf for two characters I think you have nailed. Obviously Ms. Cooper from BCP and Jane from Midnight Paradise. If you want to just PM to me that is fine also.
I have updated my fan art morph file and it now includes Elena from DmD; Joyce, Ruby and Isabel from Midnight Paradise. I also edited all the regions they are in, so they all show up now in /Actor/Full Body/Fan Art/. I also think that one of them is just plain incorrect, Stephania from No More Secrets doesn't appear to be the correct morph, too busy to fix it now.
All the Midnight Paradise characters have been scaled, if you take the default recipes from that thread, Joyce ends up being 6'3" (190 cm) according to Measure Metrics and it makes her physically taller than Isabel from the same game, so they are all tweaked to better match their sizes in-game. All of which are guesses, but Ruby, Joyce and Isabel have been scaled to approximately 5'6", 5'8", 5'10" respectively. You can always just scale them up if you want them their DAZ size.
Tshaw17
Would you be so kind as to upload your .duf for two characters I think you have nailed. Obviously Ms. Cooper from BCP and Jane from Midnight Paradise. If you want to just PM to me that is fine also.
I have updated my fan art morph file and it now includes Elena from DmD; Joyce, Ruby and Isabel from Midnight Paradise. I also edited all the regions they are in, so they all show up now in /Actor/Full Body/Fan Art/. I also think that one of them is just plain incorrect, Stephania from No More Secrets doesn't appear to be the correct morph, too busy to fix it now.
All the Midnight Paradise characters have been scaled, if you take the default recipes from that thread, Joyce ends up being 6'3" (190 cm) according to Measure Metrics and it makes her physically taller than Isabel from the same game, so they are all tweaked to better match their sizes in-game. All of which are guesses, but Ruby, Joyce and Isabel have been scaled to approximately 5'6", 5'8", 5'10" respectively. You can always just scale them up if you want them their DAZ size.
I'll post my model choices in the DoD thread then, so as not to clutter up this thread.AlexStone Yes, if I can get the recipes that are fairly accurate. I am willing to load any DAZ package that is necessary, for example, the best MidPar Joyce I could find used Xavier body, I don't like that particular morph package, but I installed it, made my morph then uninstalled it. Morph works perfectly fine without it. For the G3 to G8 conversions, I basically do the same. Create a combined morph, convert it to G8, modify whatever I need to modify and put it in the correct region. Only use 3 applications for all the morphs, obviously DAZ, and also Hexagon and Notepad++. I started out using this tutorial to learn the basics,You must be registered to see the links. And then streamlined the process by watching a video from ITRoy on youtube.
Here they are^^Tshaw17
Would you be so kind as to upload your .duf for two characters I think you have nailed. Obviously Ms. Cooper from BCP and Jane from Midnight Paradise. If you want to just PM to me that is fine also.
I have updated my fan art morph file and it now includes Elena from DmD; Joyce, Ruby and Isabel from Midnight Paradise. I also edited all the regions they are in, so they all show up now in /Actor/Full Body/Fan Art/. I also think that one of them is just plain incorrect, Stephania from No More Secrets doesn't appear to be the correct morph, too busy to fix it now.
All the Midnight Paradise characters have been scaled, if you take the default recipes from that thread, Joyce ends up being 6'3" (190 cm) according to Measure Metrics and it makes her physically taller than Isabel from the same game, so they are all tweaked to better match their sizes in-game. All of which are guesses, but Ruby, Joyce and Isabel have been scaled to approximately 5'6", 5'8", 5'10" respectively. You can always just scale them up if you want them their DAZ size.
This is likely a result of the developer using a denoiser to post process an image from DAZ. DAZ can make razor sharp images, but if you are not running very high end hardware, you compromise. Shorter render times for more grainy images, then you run them through another piece of software, the denoiser in this case, and end up with a softer but less grainy image. Not all VN developers use render farms (places with multiple GPUs (using NVLINK) to output the highest quality images, I would say most in this space use single PCs with only one or maybe two GPUs. So to put out 100's of images for an update takes a long time if you are looking for photo-realism, most developers don't have that kind of time.Tshaw17
I'm no DAZ-maker, only a fan of fan-arts and interested in it's technic.
Your Gina is great for sure but if I may say: the appearance of the original game Gina is somehow softer (younger). Is this adjustable directly at the model or do you have to morph that?
Thx but I wasn't talking about the image. Imo the face of Gina seems to be "softer" e.g. the cheekbones.This is likely a result of the developer using a denoiser to post process an image from DAZ. DAZ can make razor sharp images, but if you are not running very high end hardware, you compromise. Shorter render times for more grainy images, then you run them through another piece of software, the denoiser in this case, and end up with a softer but less grainy image. Not all VN developers use render farms (places with multiple GPUs (using NVLINK) to output the highest quality images, I would say most in this space use single PCs with only one or maybe two GPUs. So to put out 100's of images for an update takes a long time if you are looking for photo-realism, most developers don't have that kind of time.
It is not PEA archive, it is common .rpa archive. Look at game thread, someone has already made rpatool modification to process this fake PEA files.Has anyone here looked for the Charlene character asset?
Also, is it possible to rip the existing in game images? They seem to be stored in a PEA file and UnRen can't seem to extract the images.