3.80 star(s) 45 Votes
Oct 8, 2019
293
597
There was this one too. Of course the top half is unfinished and meant as a joke. And the aliasing is pretty rough in the bottom one, hair looks like trash in Unreal. But I like the updated look, looks a bit like Umbrella Chronicles Jill to me. And she's got cake. Not as much as the Claire model they teased before, but more than the arena model.

1747671817066.png
 

Dhitz

Member
May 29, 2021
143
217
I'm happy for this update.;)
I know game development is not a joke. Even tho I have seen some who released jokes as releases.
Still, it would be even better to get an update like this (screenshots or any interesting news) every 4-6weeks.
And a released playable:love: update.. every 6-12months:rolleyes:
Hoping for a playable release before GTA6..


Keep up the good work!! :cool:(y)
 
Oct 8, 2019
293
597
I'm happy for this update.;)
I know game development is not a joke. Even tho I have seen some who released jokes as releases.
Still, it would be even better to get an update like this (screenshots or any interesting news) every 4-6weeks.
And a released playable:love: update.. every 6-12months:rolleyes:
Hoping for a playable release before GTA6..


Keep up the good work!! :cool:(y)
I'm not one of the devs man, just a supporter for a while. I wish I could learn animation and be involved. And same, hoping for a build with decent content soon because life's been pretty precarious lately, at least for me, and would like to enjoy about the one thing I've invested not just money and time into, but also pretty much the one thing I have to look forward to.
 

Dhitz

Member
May 29, 2021
143
217
Well. I was not 100% sure but i guessed you are not one of the devs.
and yes would be nice if we could involve and help this project, with coding, animation or building assets.
Would be nice if the devs or more likely a third party could develop a mapmaker for the Bioasshard (game)

And there was a point when I did the same. Playing the game and login this forum too often.
Thankfully it's over because its not healthy checking a forum for release all day when it's more likely it will arrive 6months+ and not the next week. I have other games and other things to do. I would recommend the same here.
 
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OmegaXavier

Newbie
Jul 10, 2017
52
52
Instead of improving a simple game with things like animations, clothing, and enemy variety, they haven’t added any innovations for nearly 5 years, and for the past 2 years they've been claiming to be working on the full version. Unfortunately, they wasted a game that had potential.
The Arena is always been literally a game mechanics demo so it was expected for it to keep only adding precisely what you are complaining about.

Sorry to put this on you: it is stupid to have to deal with people whining about something they did not ever understand that it was about. You sound like complaining that a coke does not taste like a smoothie.

Next time, at least take the time to understand what you are taking about.... or STFU
 
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Reactions: War1926
Nov 22, 2024
46
31
I think he's just expressing frustration that the devs make more claims about what's going on than we get to really see, let alone play with. So, we want to support them doing cool things, but just waiting a long time on a "trust me, bro, it's going to be awesome" instead of getting interactive results is honestly really hard for anyone to deal with, even if it's from a generally trusted developer/team.
And I again stand by my statement that they should release a new version of Arena ASAP, so we can test out the UE5 version of things and help them iron out bugs and such before they fully commit to the full game.

Does anyone remember if they said what the intended release strategy was for the full game? Like, a level at a time or something?
 

Dhitz

Member
May 29, 2021
143
217
I think he's just expressing frustration that the devs make more claims about what's going on than we get to really see, let alone play with. So, we want to support them doing cool things, but just waiting a long time on a "trust me, bro, it's going to be awesome" instead of getting interactive results is honestly really hard for anyone to deal with, even if it's from a generally trusted developer/team.
And I again stand by my statement that they should release a new version of Arena ASAP, so we can test out the UE5 version of things and help them iron out bugs and such before they fully commit to the full game.

Does anyone remember if they said what the intended release strategy was for the full game? Like, a level at a time or something?
I doubt they are willing to release the Unreal Engine 5 version of the Arena, simply because it's more work and would further postpone the next version of the game.
 

yang82980

New Member
Apr 18, 2023
3
11
Hello everyone!

Time for a new report.

Progress has been slow on my end as you can see… not my fault though… well, yes and no. I mean it’s my fault for believing in what people says about UE5 but it’s not my fault how UE5 behaves when I try to make the stuff people and Epic says it’s perfectly done in UE5.

More specific: one of the reasons I took the decision to make the characters the way they are (including remaking Julia) was because I didn’t have to care about the animations since UE5 include the all-mighty IK Retargeter. This feature allows one to perfectly retarget all the animations one wants between different skeletons… or so they say.

I could have hundreds of examples to show, since NOT A SINGLE animation was properly retargeted from the old Julia, but I just didn’t want to talk about this in a report, because it’s not any good news… but since it’s been weeks since my last report and now that I’m almost finished fixing this mess, I decided to write you about this and not without a proof. You can see in the video the difference between the UE5 retargeting and the one I have to manually make externally. [Looks like youtube is fuck*ng with the age restriction forcing it even if it's turned off and the video is censored. if you want to see the video, take a look at the attachment]

So that’s what I’ve been doing, manually retargeting more than 150 animations (yeah, I don’t know how Julia had so many animations already lol).

I feel like I’ve been lied, and this lie costed me weeks of work I should have spent progressing in the game, making new animations (like the ones you’re all waiting for), etc. and not retargeting the animations from the old Julia to the new, one by one


But oh well, what’s done it’s done and not everything is bad, since thanks to this I fixed some small problems here and there and also made some improvements in code as well as making some new animations for that one system that wasn’t added into the Arena (something to do with that bar that filled up with no effect) … At least some good news!

And now, it’s time to get back to work!
Much love everyone

Until next time with only good news (I hope ).

View attachment youtube_tBBsowDNKao_Q1080P.mp4
 
Last edited:
Oct 6, 2021
34
45
Hello everyone!

Time for a new report.

Progress has been slow on my end as you can see… not my fault though… well, yes and no. I mean it’s my fault for believing in what people says about UE5 but it’s not my fault how UE5 behaves when I try to make the stuff people and Epic says it’s perfectly done in UE5.

More specific: one of the reasons I took the decision to make the characters the way they are (including remaking Julia) was because I didn’t have to care about the animations since UE5 include the all-mighty IK Retargeter. This feature allows one to perfectly retarget all the animations one wants between different skeletons… or so they say.

I could have hundreds of examples to show, since NOT A SINGLE animation was properly retargeted from the old Julia, but I just didn’t want to talk about this in a report, because it’s not any good news… but since it’s been weeks since my last report and now that I’m almost finished fixing this mess, I decided to write you about this and not without a proof. You can see in the video the difference between the UE5 retargeting and the one I have to manually make externally. [Looks like youtube is fuck*ng with the age restriction forcing it even if it's turned off and the video is censored. if you want to see the video, take a look at the attachment]

So that’s what I’ve been doing, manually retargeting more than 150 animations (yeah, I don’t know how Julia had so many animations already lol).

I feel like I’ve been lied, and this lie costed me weeks of work I should have spent progressing in the game, making new animations (like the ones you’re all waiting for), etc. and not retargeting the animations from the old Julia to the new, one by one


But oh well, what’s done it’s done and not everything is bad, since thanks to this I fixed some small problems here and there and also made some improvements in code as well as making some new animations for that one system that wasn’t added into the Arena (something to do with that bar that filled up with no effect) … At least some good news!

And now, it’s time to get back to work!
Much love everyone

Until next time with only good news (I hope ).
THANKS <:
 

Jaffarpok316

Member
Dec 28, 2021
170
187
Hello everyone!

Time for a new report.

Progress has been slow on my end as you can see… not my fault though… well, yes and no. I mean it’s my fault for believing in what people says about UE5 but it’s not my fault how UE5 behaves when I try to make the stuff people and Epic says it’s perfectly done in UE5.

More specific: one of the reasons I took the decision to make the characters the way they are (including remaking Julia) was because I didn’t have to care about the animations since UE5 include the all-mighty IK Retargeter. This feature allows one to perfectly retarget all the animations one wants between different skeletons… or so they say.

I could have hundreds of examples to show, since NOT A SINGLE animation was properly retargeted from the old Julia, but I just didn’t want to talk about this in a report, because it’s not any good news… but since it’s been weeks since my last report and now that I’m almost finished fixing this mess, I decided to write you about this and not without a proof. You can see in the video the difference between the UE5 retargeting and the one I have to manually make externally. [Looks like youtube is fuck*ng with the age restriction forcing it even if it's turned off and the video is censored. if you want to see the video, take a look at the attachment]

So that’s what I’ve been doing, manually retargeting more than 150 animations (yeah, I don’t know how Julia had so many animations already lol).

I feel like I’ve been lied, and this lie costed me weeks of work I should have spent progressing in the game, making new animations (like the ones you’re all waiting for), etc. and not retargeting the animations from the old Julia to the new, one by one


But oh well, what’s done it’s done and not everything is bad, since thanks to this I fixed some small problems here and there and also made some improvements in code as well as making some new animations for that one system that wasn’t added into the Arena (something to do with that bar that filled up with no effect) … At least some good news!

And now, it’s time to get back to work!
Much love everyone

Until next time with only good news (I hope ).
Do you have the video he mentions by any chance please?.
 
  • Like
Reactions: Steven Granger
Jun 22, 2022
45
34
Hello everyone!

Time for a new report.

Progress has been slow on my end as you can see… not my fault though… well, yes and no. I mean it’s my fault for believing in what people says about UE5 but it’s not my fault how UE5 behaves when I try to make the stuff people and Epic says it’s perfectly done in UE5.

More specific: one of the reasons I took the decision to make the characters the way they are (including remaking Julia) was because I didn’t have to care about the animations since UE5 include the all-mighty IK Retargeter. This feature allows one to perfectly retarget all the animations one wants between different skeletons… or so they say.

I could have hundreds of examples to show, since NOT A SINGLE animation was properly retargeted from the old Julia, but I just didn’t want to talk about this in a report, because it’s not any good news… but since it’s been weeks since my last report and now that I’m almost finished fixing this mess, I decided to write you about this and not without a proof. You can see in the video the difference between the UE5 retargeting and the one I have to manually make externally. [Looks like youtube is fuck*ng with the age restriction forcing it even if it's turned off and the video is censored. if you want to see the video, take a look at the attachment]

So that’s what I’ve been doing, manually retargeting more than 150 animations (yeah, I don’t know how Julia had so many animations already lol).

I feel like I’ve been lied, and this lie costed me weeks of work I should have spent progressing in the game, making new animations (like the ones you’re all waiting for), etc. and not retargeting the animations from the old Julia to the new, one by one


But oh well, what’s done it’s done and not everything is bad, since thanks to this I fixed some small problems here and there and also made some improvements in code as well as making some new animations for that one system that wasn’t added into the Arena (something to do with that bar that filled up with no effect) … At least some good news!

And now, it’s time to get back to work!
Much love everyone

Until next time with only good news (I hope ).
Can u share the video by any chance
 

Bedead

Member
Jan 4, 2018
278
426
Hello everyone!

Time for a new report.

Progress has been slow on my end as you can see… not my fault though… well, yes and no. I mean it’s my fault for believing in what people says about UE5 but it’s not my fault how UE5 behaves when I try to make the stuff people and Epic says it’s perfectly done in UE5.

More specific: one of the reasons I took the decision to make the characters the way they are (including remaking Julia) was because I didn’t have to care about the animations since UE5 include the all-mighty IK Retargeter. This feature allows one to perfectly retarget all the animations one wants between different skeletons… or so they say.

I could have hundreds of examples to show, since NOT A SINGLE animation was properly retargeted from the old Julia, but I just didn’t want to talk about this in a report, because it’s not any good news… but since it’s been weeks since my last report and now that I’m almost finished fixing this mess, I decided to write you about this and not without a proof. You can see in the video the difference between the UE5 retargeting and the one I have to manually make externally. [Looks like youtube is fuck*ng with the age restriction forcing it even if it's turned off and the video is censored. if you want to see the video, take a look at the attachment]

So that’s what I’ve been doing, manually retargeting more than 150 animations (yeah, I don’t know how Julia had so many animations already lol).

I feel like I’ve been lied, and this lie costed me weeks of work I should have spent progressing in the game, making new animations (like the ones you’re all waiting for), etc. and not retargeting the animations from the old Julia to the new, one by one


But oh well, what’s done it’s done and not everything is bad, since thanks to this I fixed some small problems here and there and also made some improvements in code as well as making some new animations for that one system that wasn’t added into the Arena (something to do with that bar that filled up with no effect) … At least some good news!

And now, it’s time to get back to work!
Much love everyone

Until next time with only good news (I hope ).

View attachment 4889299


Not the first time I've heard of this issue with UE5. Sucks to run into something like that and glad he talked about it at least instead of continuing to just say nothing.
 
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wildhawk

New Member
Mar 25, 2019
4
0
Haven't played this in a long while but is there a way to get different animations, I run around and keep getting the same ones then i try to struggle a little and get a different one. Is it just random depending on what way your facing or is there a way get more then the basic ones?
 

Dhitz

Member
May 29, 2021
143
217
Haven't played this in a long while but is there a way to get different animations, I run around and keep getting the same ones then i try to struggle a little and get a different one. Is it just random depending on what way your facing or is there a way get more then the basic ones?
there are 36 animations in total

three zombies slim, average, and buffed each have 10 animations
vag stand, ground, wall, brokenleg, same four again but anal
oral stand and wall
fatso have only six, vag stand, ground, wall, same three again but anal

(i don't count in dog and tentacle ones, cuz those are stupid and disguting...:sick:
I know it's subjective. Some people have a different opinion, but I don't care, just like they don't care about mine)
 

wildhawk

New Member
Mar 25, 2019
4
0
Well besides trying to figure out how to get different animations, I tried plunging in my controller but it doesn't seam to register for the game is there a specific controller for the game because when i try on seam it works but doesn't for this game??
 
3.80 star(s) 45 Votes