- Jun 9, 2017
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Well, I meant I could've cared less if there actually WEREN'T any flowing water in the first section, or if it were low res.Actually improving the water shader was crucial, because it was extremely taxing even on the highest end GPU's. Adding more shit is kinda hard when the developer is working on 3 projects at once lol
I am thankful of course that they did optimize, since my game was crashing constantly due to memory leaks.
As for the 3 projects, I suppose that's another gripe; pretty much every dev works on multiple projects at once and it either slows down development/stops a project altogether, or one/both of the games suffer as a result.