I think its because the person gave a link with the stuff done, kind of like the one who made the hp cheat engine sheet. All you kind of did was state it was possible with an super inflated Julia ss, with mentions of values that would probably still be difficult for some to narrow down the address. Like I think 2AAF6DC (float) displays the hub.Or you could of read a couple of pages back where I already mentioned the console Unlocker etc.
I think if all the duplicate information and questions were removed from this thread if would be 3 pages long.
Redownload and use 7zip instead of Winzip. File corruption usually happens during download. And 7zip is usually just better than Winrar/Winzip for compression files.for some reason each time i try to unzip the game, (im using winzip) it ends up being corrupted, has anyone else have this problem?
Gave a link with stuff done? What stuff, spent five seconds using google unreal unlocker and copied the link here?I think its because the person gave a link with the stuff done, kind of like the one who made the hp cheat engine sheet. All you kind of did was state it was possible with an super inflated Julia ss, with mentions of values that would probably still be difficult for some to narrow down the address. Like I think 2AAF6DC (float) displays the hub.
The green goal is the weird floating green crystal that you have to touch to end the mission when you've completed all the objectives. It's in the middle of the room where you get locked with 30 zombies in the first mission.Hello! Can you tell me more specifically where is the second plate? Where is that green goal?
Thank you in advance!
Thanks for the advice. I'll try it.As per what Ilverin said, you need to have done the tutorial at least, and understand the difference between the value types and getting familiar with the program. Like any game based on Unreal, health and ammo is 4 bytes, camera and character location is float, and most other stats are also floats. Basically, you will get millions of results on the first scan of unknown float value, but then you know all the values your interested in are less or equal to 1. So scan for values in that range. For inflation to show, she needs the infected value to be 1. For some minor amusement, when in an animation with an infected, you can toggle that value and she blows up and deflates.
Have fun....
ok, i tried using 7zip, however it kept coming out corrupted, perhaps that the download is at fault, i dont know what to do so that the download isnt corrupted.Redownload and use 7zip instead of Winzip. File corruption usually happens during download. And 7zip is usually just better than Winrar/Winzip for compression files.
Definitely a bad download, mine extracted just fine. You might wanna re-download by using theok, i tried using 7zip, however it kept coming out corrupted, perhaps that the download is at fault, i dont know what to do so that the download isnt corrupted.
Is it possible, that I could have a workaround just to get the cumflation-part via CE?There is no 'stored' inflation data. There is a morph that applies to the model(s) and deforms to whatever value you give it. The screen shot I linked a few posts ago was a value of 5 (over the default max of 0.7), but I've set it to 20 and 50 to see if the game would crash or break the model and it was fine, she just filled the room.
I also previously mentioned the unlocker (only way to get free cam period with the original demo which had fixed view points), and yes god mode is useful if you can't play the game and die a lot, but its better suited to remove the dust and infection effects so you can actually see whats happening.
Well it's a work in progress so you can't say anything yet. I personally think its a very good start, once they have a solid foundation the rest of it will come quickly, level design and voice talent might be a pain but as long as they already have a storyboard then it's just a matter of implementing it.That moment you wish 3dZen would get on board and make a Resident evil parody game... they did 3 comics and honestly better production quality.
I know these guys are working on several games at once but they should stick to one... work on it there, the concept of the infection getting high and her belly inflating either makes you wonder is she pregnant or what? and they could really go pretty far on the idea of a corruption of some sort...
Hell, even add into concept of playing a separate character (since you do have slight customization) if you died in previous run, character is infected or whatever and can affect your next character.
Lots of potential kinda squandered.
i tried the mega sync application, but it still ended up being corrupted, i dont know what else to doDefinitely a bad download, mine extracted just fine. You might wanna re-download by using the mega sync client
I would if I could, but while I could find the values on a per level basis, I've yet to find a static address or instruction to make a table.Is it possible, that I could have a workaround just to get the cumflation-part via CE?
I tried to figure it out with the tips you have to this tread, but it takes ages to find something with float.
The other thing is: do you go this way everytime, or is it possible to make a cheat table like health earlier mentioned here?
Thx in advance. I'm sure that I'm not the only one with the focus on this special enlargment.
if the light is blue the door is openable. but the area for interaction is tiny.. so u have to dance around itI hate mission 2 so much. I put all the plates back in the mansion, activated it, ran all the way back to the manhole to find it still closed and I really don't want to do it again. Did I miss something?
Have you tried renaming the file?i tried the mega sync application, but it still ended up being corrupted, i dont know what else to do
ps. love that pfp
I think its a combination of Unreal and their method of implementing it. I don't have previous version unpacked any more and can't be bothered finding the AES key for this version, but from memory they're using PP blueprints (PostProcessing) which calls two other blueprints for the effects, which look like store assets for 'Alcohol' effect. As you found, the effect values scale off the infection value and the morph value, so theres a whole of compares/read/writes just for that system.Hey guys, been messing around with the cumflation stuff and while I also don'
t have anything to write a table with yet, I took some shots of values used that may help some find the address. I've noticed that the game seems to have a limiter in there that wasn't present in older builds as nothing over .69~ makes any difference.
the key values to look for here are the bottom 3. the others are ones pertaining to the infection effects some of the address copying is crazy, not sure if this is unreal engine or the developers doing but there seems to be a lot of redundancy in the engine