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Blue Dragon Studios

Developing "Bite: Season One"
Game Developer
Apr 10, 2022
49
397
Aw sheet man, now I feel bad for saying something about
the 4th wall breaking and the inner monologues! :cry:
Seriously, it's your creative work and so many folks been badmouthing it...
Hey, don't feel bad about giving some criticisms.
Criticisms are always good. I take this as a learning experience and I intend to learn from my mistakes.
 

maddenwizard

New Member
Nov 20, 2017
2
6
Honestly it was good for a first attempt. You guys will learn from your mistakes which are not as bad as some others are saying since they can easily be fixed going forward. My advice would be to only show what the mc personally sees himself. You dont need to show for example the master ordering people to search the streets just show i believe it was andrew finding and carrying the mc. Showing everything that happens can really hinder the flow of the story imo. Other than that i think for renders, character design and premise you guys get an A which is the most important thing for me at least. Good luck going foreward
 

JenusKudo

Well-Known Member
Aug 4, 2017
1,404
929
My first impression of the game is very bad. It's less of a avn and more a talk show between 3 people (in a sense, these three people are the same person).... :confused:
 
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UncleNanard

I am to music what Kanye West is to adult games.
Game Developer
Jul 1, 2017
1,650
1,624
Hello dev ! Blue Dragon Studios
I love to break of the 4th wall. I will do it for my game too. For me it's a wonderfull way to be creative.

On the poll you are 55/45.

So the solution is to do... both :p

You probably already know it but :

Just add a choice at the beggining.

Code:
### variable ####
default wall = False

label start:

    "Do you want 4 wall blabla?"

        menu:

            "Yes.":
                "wall enabled."
                $ wall = True
                jump next

            "No.":
                "wall disable."
                jump next

And then when you want to break the 4 wall just do that :

label next:

mc "blablabla."
char 2 "blablabla."
if wall == True:  #for wall breaking people only.
    dev "Something who break the 4wall."
mc "blablabla."

##########
You can go deeper !

### Variable ###

default wall = 0

label start:

"Do you want a little bit or a lot 4 wall breaking or nothing ?"

    menu:
        "A lot bitch !":
            "So i will give you a lot a of 4 wall breaking dude, like my dick : to the tip from the balls."
            $ wall = 2
            jump next

        "Just a little please.":
            "So i will do it like a little finger in a tight pussy."
            $  wall = 1
            jump next

          "No wall breaking.":
            "Okay :'("
            jump next

label next:

mc "blabla"
char2 "blabla."

if wall >= 1: #for lot and little people.
    dev "Little 4 wall."

if wall == 2: #for lot people.
    dev "Lot's of 4wall, or more sentances."

mc "blabla."

if wall >= 2:#for lot people.
    dev "4wall again only for people who want a lot's."

#########
You can use 2 variables, if the >= is to hard to be used easily and in no brain mode (i m in this group.)

### Variables ###

default wall_lot = False
default wall_little =False

label start:

"Do you want a little bit or a lot 4 wall breaking or nothing ?"

    menu:
        "A lot bitch !":
            "So i will give you a lot a of 4 wall breaking dude, like my dick : to the tip from the balls."
            $ wall_lot = True
            $ wall_little = True
            jump next

        "Just a little please.":
            "So i will do it like a little finger in a tight pussy."
            $ wall_little = True
            jump next

          "No wall breaking.":
            "Okay :'("
            jump next

label next:

mc "blabla"
char2 "blabla."

if  wall_little == True: #for lot and little people.
    dev "Little 4 wall."

if  wall_lot = True: #for lot people only.
    dev "Lot's of 4wall, or more sentances."

mc "blabla."
if wall >= 2:
    dev "4wall again only for people who want a lot's."

Annnnnnnnndddddddddd... why not 3 variables ! I swear this is the last !

So you can speak to little and lot people but not only at both in the little case.

### Variables ###

default wall_lot = False
default wall_little =False
default wall_all = False

label start:

"Do you want a little bit or a lot 4 wall breaking or nothing ?"

    menu:
        "A lot bitch !":
            "So i will give you a lot a of 4 wall breaking dude, like my dick : to the tip from the balls."
            $ wall_lot = True
            $ wall_all = True
            jump next

        "Just a little please.":
            "So i will do it like a little finger in a tight pussy."
            $ wall_little = True
            $ wall_all =True
            jump next

          "No wall breaking.":
            "Okay :'("
            jump next

label next:

mc "blabla"
char2 "blabla."

if  wall_little == True: #for little people.
    dev "I know you like it little. Lot people are dumb you know ?"

if  wall_lot = True: #for lot people only.
    dev "I know you like it a lot, because lot people have a huge dick and little people have a micro penis."

if wall_all == True :
    "I m talking to both lot and little people. I love everybody."

mc "blabla."
if wall >= 2:
    dev "4wall again only for people who want a lot's."

you can do the same with <=1 or >=2 variables but i think it's harder to use easily.
Just play with the variables. The creativity and the fun have no limit.

So everybody will be happy ! Only people who want 4wall can read it.
Don't give up your choice and creativity ! Try to make compromise and try to make everybody happy !
This way you can please 667 players and not just the half of them !

Good luck with your game buddy <3
 
Last edited:

Dave001

New Member
Aug 11, 2018
8
19
I for one don't have any issue with the inner dialogue.

I am pleasantly surprised by the content so far and I encourage the author to make this game however they want, and tell the story however they want to. The creative decisions are yours alone to make. Feedback is important but don't lose sight of your own goals. Either way, please keep up the good work!
 
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Blue Dragon Studios

Developing "Bite: Season One"
Game Developer
Apr 10, 2022
49
397
Thank you for the support guys.

Sorry I couldn't reply to the comments as we are busy with the rework of v0.1 and as per the poll we have decided to remove the 4th wall breaking content from this game.

The rework of v0.1 is almost complete with some remaining few touches here and there.
The reworked version of the game will be released along with Episode 2 (part1).

The release date will be announced soon.

For those who wanted 4th wall breaking content, I apologize to you all.
But do not worry we have decided that the 4th wall breaking will be added in the next game that we have planned.(Not a horror one.)

Either way, I kindly ask you to first play the reworked version of the game and keep supporting us.

- Blue Dragon Studios :)
 

Blue Dragon Studios

Developing "Bite: Season One"
Game Developer
Apr 10, 2022
49
397
Hello Everyone

The rework of v0.1 has been fully completed along with Episode 2 (part1), Currently the game is being tested for errors and bugs.

Release Date:
We have decided to release v0.1.5 (Episode 2 pt1) of the game on 15th May (15/05/2022).
Version 0.1.5 will include reworked v0.1 with Episode 2 part1.

- Blue Dragon Studios :)
 

Blue Dragon Studios

Developing "Bite: Season One"
Game Developer
Apr 10, 2022
49
397
Hello Everyone,

We have released Episode2 part1 along with reworked v0.1.

After a long late night hours of work, we have finally completed the rework of version 0.1 along with Episode 2 part1.

v0.1.5 includes:

Episode 2 part1consists of:

- 288 renders.
- 3 sound effects and 8 new music added.
- 2 Character Introduction animation.
- 2 Game related animation.

Reworked v0.1 includes:

Prologue and Episode 1 consists of :

- 930 renders.
- 19 music and 13 sound effects.
- 8 Character Introduction Animation.
- 2 adult scenes with 4 animations.

We hope you guys enjoy this update.

If you guys liked this update don't forget to like and comment.

Also share this game to as many people as you can, and we also highly appreciate if you guys think that this game can do better by showing your support.

If you guys decide to become a patron we highly appreciate it, because every penny earned here would directly go to the development of the game.

Also the update schedule has been changed which is:

- If the Episode is split in two parts, then it is 15 to 25 days.
- If the Episode is released as a whole, then it is 30 to 50 days.

Thank you everyone for giving our game a try and hope to see you soon.


- Blue Dragon Studios :)
 

DuckyDock

Newbie
Jul 13, 2017
51
58
Very promising.

However you should definitely consider getting a proofwriter onboard, cause a lot of the dialogue is ... stiff and sometimes just poorly worded. Like the naming of clans and referring to them by their names in the way as you do.

The pacing is also... phew... I feel like you could space out a lot of the information dump in episode one and push a lot of it into later episodes - cause it feels like you need to be taking notes for a lot of it.
 

hyfka

Active Member
Mar 8, 2021
548
825
Hate to be that guy, but since I see 3 dudes in the title image...
NTR/sharing? Optional?
 

FAP369ZONE

Well-Known Member
Aug 29, 2018
1,827
34,478
[VN] [Ren'Py] Bite: Season One [Episode 1-2, Part 1, v0.1.5] [Blue Dragon Studios] [OS@1.32GB, HQ, MyRepack-YAC]

Original size: 1.32GB
MyRepack-YAC size: 234MB

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PC = / /

Click LIKE (y) if you find my post useful :alien:
 
Last edited:
2.30 star(s) 32 Votes