- Aug 9, 2020
- 215
- 5,074
OMG,
Blender or blender + photoshop?
whatever,
thank you!
Last edited:
OMG,
Oh, I'm sorry. I thought I saw another link.OMG,
Blender or blender + photoshop?
whatever,
thank you
Ahhh ! This thread is going insane !
obviouslyOh, I'm sorry. I thought I saw another link.It's all blender
I do at least, but that's also because I'm not really an artist and I'm pretty bad at 3d modeling/haven't had much practice. I still have some blend files saved with my horrifying earlier creations. I usually use blender to try and create small, specific, niche things that I can't find in the daz store.Just a little question to the artists : Do you all import your model from daz to blender ?
Blender seems so difficult to learn...
A good start:Just a little question to the artists : Do you all import your model from daz to blender ?
Blender seems so difficult to learn...
It's no more difficult than other 3D editors. The main thing is not to be afraid of it.Just a little question to the artists : Do you all import your model from daz to blender ?
Blender seems so difficult to learn...
Honestly? Once you get over the hump of the learning curve, you'll find that a lot of things like hair collisions and clothes that look good with big breasts are easier to do from scratch in Blender. Especially once you start learning Geometry Nodes!Just a little question to the artists : Do you all import your model from daz to blender ?
Blender seems so difficult to learn...
"Awww... Lara Babe, Chat defs lied to you about using a cold can to soothe your arse'ole after a vigorous anal sesh."
I don't understand what's going on at the tips of her hair. The alpha channel looks great all the way down her face and neck, then it suddenly chokes at the last second and turns into these strips of plastic.
Ooof.Thanks for your reply!Unfortunately I don't use cards hairs with images textures, but particles hairs :
View attachment 2608461
It's not the shader that is faulty, but the interpolated children particles :
View attachment 2608456
I agree with you, it should be more "pointy" at the end, it doesn't look very good!
Thanks for the feedback. I've tried to improve it. Please let me know if this is a step in the right direction:Disclaimer : I'm not an expert, just a random internet user!
For me it's the hair (it's too shiny and too much "straight", you should add some messy hairs here and there), the skin is a bit too pinkish too. Maybe something like this for the hair ? :
View attachment 2608422
Also, most of the time in 3D a good lighting does the trick!You may have the best model, best textures and so on, if the lighting isn't good, the whole picture won't be good too.
On your first picture, the smooth smile, the character looking at the camera, the light in the eye, are nice little details!
Thanks for the feedback. I've tried to improve it. Please let me know if this is a step in the right direction:
View attachment 2608893
But I wonder if I'm missing the point with my current hair textures. Do you know of a way to make curved lnes procedurally using noise textures? All I've been able to make so far is random straight lines. I know how to make my own hair cards but I was hoping to do it procedurally, so I can just switch the RNG seed and it'll be new cards for a new character.
The one thing I'm kinda proud of is the fake shines. It's basically the one thing you can't do with particle hair.
Note that I did not change the skin texture between the first and second images. The only thing that has changed is the lighting. It's a very pale skin texture so the lighting has a very pronounced effect on it. (The reason the lighting keeps changing is because I'm using Blender's asset system. I was lazy and took the screenshot from the (editable) library file, rather than reloading the scene from the first image.
I'm actually a rank amateur when it comes to lighting, so I'll happily take any tips you can give me. (Do note my constraints: I'm using eevee, I'm trying not to spend any more money than I already have, and I'm on a potato.) I understand the principles of key, fill and rim lighting, I just didn't bother using it in these shots and just used the HDR and (in the room) an Area Light for the window.
Is this a mistake? Should I compose every render's lighting like I'm shooting a TV commercial? Let me know!![]()
Wow. This is amazing advice which has already saved Future Me headaches.Yes, you should treat every render as needing new lighting, unless it's just a test render, which you should use a fixed 'lighting rig', to keep things the same, except the item your testing. A 3 light rig, is one 'rimlight', one 'key light' & one 'fill light'. They don't have to be big lights, you'd do just as well with 1/4 sized lights, closer to the figure/figures your lighting, you can also make the lights themselves invisible within the render, which makes things look soo much better. This all Daz Studio shows what I mean, the Girls a lit by a 3 light rig, the rest of the scene relies on the lighting provided in the props.
View attachment 2608972