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3D-Blender Blender Art - Show Us Your Blender Skill

Nov 9, 2022
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I'm really pleased with how this pass turned out.
Untitled.png
Nothing too fancy, just some subtle refinements to the skin, makeup and lighting. Using a sun as a key light allowed me to blur the shadows. (22.5% Angle at the moment. I may go lower. We'll see.) The result is a glorious example of one of those janky-ass diagonal underboob shadows you get out of Stable Diffusion, the undisputed reigning champion of "I can't tell if this is supposed to be 2D or 3D, how did they make this?"

But, again, with better hands. :p

The hot spots on the shoulder and breasts are a little too white, which is probably one of those things I'll just need to adjust on a case-by-case basis. But that aside, this is coming along very nicely. I need to figure out a way to make the hair look "more 2D" next. If I can solve for that, I'll be unstoppable!
 

HornySensei

Member
May 15, 2022
135
240
Moar bewbz, less fake skin reflections.

Okay now I really am out of ideas. How do I push it the next 20%?

View attachment 2617286
The character looks really good, I have no idea how to improve it. I don't know, maybe a scene/background around her would help or some kind of accessory like a necklace, a brooch on her hair or a piece of cloth (people usually look sexier in hot clothes).
 
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Nov 9, 2022
296
437
Pretty sure this hair mat is as good as it gets. A little random noise goes a long way.
Untitled.png
I can shuffle the roots around a little bit to get rid of that banding in the hair part. A bigger issue is that the entire shape of her body looks a little bit twisty. You know what I mean? The bicep of that bent arm looks vaguely distorted. The sort of mistake that a human artist would never make, but that 3D rigging would and does. The kind of thing that years of Unreal Engine games have trained our brains to ignore... until you slap a faux 2D shader on it, and the error is suddenly shown without the realtime 3D context.

Maybe it's not such a big deal, or maybe I can make my own custom morphs or poses to compensate for it. Bayonetta and those new Guilty Gear games distort their characters' skeletons in all sorts of bizzare ways for 2D artistic effect. Maybe it's time I learned how to do that. I don't see how it would apply to a static portrait shot like this, but it's worth looking into.
 

miamid99

Newbie
Nov 4, 2019
83
425
A little WiP of my Fade from Valorant, made in Daz, rendered in Blender.
Cycles is giving me problems with Daz's hairblending (there's suppose to be some white in there), so I still need to figure that out, and put an environment together. will share if I ever finish
fade hush.png
 

Darkhan3D

3D Artist
Game Developer
Sep 18, 2020
81
1,776
This is really good lighting. I assume this was a really slow cycles render? If this was eevee, then please show us your nodes and/or lighting rig, because I think we could all learn a lot from you.
It was a cycles render, about 3 hours and It was a short render time for me. lol

If you're wondering, my lightning setup created according to the 3-point lighting method, other lights comes with the map.
Hope this helps :)

View attachment 2023-05-16 13-03-12.mp4
 
Nov 9, 2022
296
437
Valkyrie and Castle from Rainbow Six Siege
View attachment 2627108
It took a bit of effort for me to figure out how on earth they would get into this position while also holding a gun and also having relaxed expressions on their faces. I feel like I'm still only 3/4 of the way there.

I'm guessing they were naked and cuddling during downtime while deployed, when someone stuck their head in the tent and told them to gear up, because when the C.O. gets back, we're moving out. So he starts getting dressed, while she just starts going to town field-stripping her deagle.

"Shouldn't you get dressed first?"

"Priorities. Anyway, bet I finish before you do."

So she finishes checking and re-assembling the gun in record time.

"Finished. You dressed yet?"

He drapes his cock over her shoulder.

"That's what I thought." She starts to get up with a sly smirk on her face.

"Five minutes," a voice says from outside the tent. She turns to face the sound, a pout starting to form on her lips.

He reaches around her and puts a reassuring hand on her breast.

She returns the gesture, but goes for the juggular, purely as a matter of principle.
 

miamid99

Newbie
Nov 4, 2019
83
425
Sharing a WiP of my Jett from Valorant, hoping i'll get some advice (plz don't pay attention to lights and shaders, as I said, not finished)
Jett test.png

My issue is with her eyes. Character was created in Daz, and the eye texture is blue (see below). it appears absolutely fine in viewport and during renders, but somehow becomes black when done rendering (a compositing thing maybe?). Checked the shaders, but couldn't really see anything that caught my attention.
any idea? (sorry, me noob)
thx in advance
jett.png
 
Nov 9, 2022
296
437
Sharing a WiP of my Jett from Valorant, hoping i'll get some advice (plz don't pay attention to lights and shaders, as I said, not finished)
View attachment 2633566

My issue is with her eyes. Character was created in Daz, and the eye texture is blue (see below). it appears absolutely fine in viewport and during renders, but somehow becomes black when done rendering (a compositing thing maybe?). Checked the shaders, but couldn't really see anything that caught my attention.
any idea? (sorry, me noob)
thx in advance
View attachment 2633575
Eevee or Cycles?

Show me your nodes for all eye Materials, and describe what geometry on the model is covered by that material. (You can find this out by going into Edit mode and

Might be Ambient Occlusion, might be something else.
 
Last edited:

miamid99

Newbie
Nov 4, 2019
83
425
Eevee or Cycles?

Show me your nodes for all eye Materials, and describe what geometry on the model is covered by that material. (You can find this out by going into Edit mode and

Might be Ambient Occlusion, might be something else.
Cycles!

Here, hope it is all readable enough, I couldn't separate the eye from the rest as it isn't it's own object, it's part of the genesis mesh, so I done it in X-ray.
pupils mat nodes.png
cornea mat nodes.png
Sclera mat nodes.png
irises mat nodes.png
My noob ass assumed that the black emission on each mat could be the problem, but sliding it down to 0 didn't fix it.
I'm aware I could simply grab another of the hundreds of blue eyes textures available, but I see this as a learning opportunity. i'm stubborn :)
thank you very much for taking the time bro.

Also, I'm not sure if this is relevant, but it must be since I haven't encountered the problem with other assets, so the eye texture comes from Addy Leigh
 
Nov 9, 2022
296
437
Cycles!

Here, hope it is all readable enough, I couldn't separate the eye from the rest as it isn't it's own object, it's part of the genesis mesh, so I done it in X-ray.
View attachment 2634947
View attachment 2634948
View attachment 2634949
View attachment 2634950
My noob ass assumed that the black emission on each mat could be the problem, but sliding it down to 0 didn't fix it.
I'm aware I could simply grab another of the hundreds of blue eyes textures available, but I see this as a learning opportunity. i'm stubborn :)
thank you very much for taking the time bro.

Also, I'm not sure if this is relevant, but it must be since I haven't encountered the problem with other assets, so the eye texture comes from Addy Leigh
Does changing the Render Engine from Cycles to Eevee fix the problem?

In the Header of the Shader Editor, make sure that each shader has "Use Nodes" checked.

If all else fails, add a Transparent BSDF node to the Cornea material, and route it directly into the output. Does this fix the problem?

If so, then there's probably something wrong with that Daz Ray Clip group. Select the Group and press tab and show me its nodes.
 
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