3D-Blender Blender Art - Show Us Your Blender Skill

Nov 9, 2022
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I see. You mentioned the "cloth filter brush". I searched it up and apparently it applies the cloth brush effect over the whole mesh. I thought you used that as well. Was wondering if it could replace cloth simulations or at least reduce the need for it.
Documentation:
A random tutorial video:

It's basically for making inflated cloth "bags" out of any geometry. Useful for detailing pillows, cushions, quilting, and chairs more than character clothing.

And here are some guides for using the cloth brushes "correctly" to make clothing:
Part 1:
Part 2:

Hope this helps.
 
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0ier 3D

Member
Aug 2, 2021
207
1,693
Documentation:
A random tutorial video:

It's basically for making inflated cloth "bags" out of any geometry. Useful for detailing pillows, cushions, quilting, and chairs more than character clothing.

And here are some guides for using the cloth brushes "correctly" to make clothing:
Part 1:
Part 2:

Hope this helps.
Thanks for clarifying! I'll look through the tutorials, the brushes seem pretty useful from the few times I used them.
 
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Nov 9, 2022
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So. I asked somebody to explain three-point lighting to me.

conversation.jpg

Let me know if they did a good job. :)

I'm honestly not too happy with how the fake HDRI background turned out on this one. I had to resort to airbrushing in post to fake ambient occlusion in an attempt to "ground" her in the scene.

Even so, I think I've managed to demonstrate the basics of three-point lighting. I'm pretty happy with the composition and pose. Lighting takes a little longer than I'd like, but it's not intolerable. Posing is surprisingly fast considering it's custom.

I suddenly realized that I forgot to add freckles to the skin, but between Genesis 9 and the new Unreal Engine, I'm starting to think photo-realism is becoming a fool's errand. Maybe stylized or at least partially-stylized art directions are the only path forward these days, unless you have the money to sink into Houdini and XYZ textures.

Fortunately, style beats realism every time. :cool:
 

0ier 3D

Member
Aug 2, 2021
207
1,693
So. I asked somebody to explain three-point lighting to me.

View attachment 2646571

Let me know if they did a good job. :)

I'm honestly not too happy with how the fake HDRI background turned out on this one. I had to resort to airbrushing in post to fake ambient occlusion in an attempt to "ground" her in the scene.

Even so, I think I've managed to demonstrate the basics of three-point lighting. I'm pretty happy with the composition and pose. Lighting takes a little longer than I'd like, but it's not intolerable. Posing is surprisingly fast considering it's custom.

I suddenly realized that I forgot to add freckles to the skin, but between Genesis 9 and the new Unreal Engine, I'm starting to think photo-realism is becoming a fool's errand. Maybe stylized or at least partially-stylized art directions are the only path forward these days, unless you have the money to sink into Houdini and XYZ textures.

Fortunately, style beats realism every time. :cool:
The lighting looks pretty good to me. One thing that stands out is the lack of shadow from the character on the couch. Have you ever heard of this feature of Blender?

There's also this add-on: that projects hdri onto the environment. Not sure how well that would work with a couch though :unsure:.

The links are to tutorials on how to use/find them if you haven't seen them before.

Another way could be to find a couch from daz/other source and import it as a prop for her to sit on? That would produce more realistic shadows and ground her in the scene even more imo.
 

miamid99

Newbie
Nov 4, 2019
78
419
So. I asked somebody to explain three-point lighting to me.

View attachment 2646571

Let me know if they did a good job. :)

I'm honestly not too happy with how the fake HDRI background turned out on this one. I had to resort to airbrushing in post to fake ambient occlusion in an attempt to "ground" her in the scene.

Even so, I think I've managed to demonstrate the basics of three-point lighting. I'm pretty happy with the composition and pose. Lighting takes a little longer than I'd like, but it's not intolerable. Posing is surprisingly fast considering it's custom.

I suddenly realized that I forgot to add freckles to the skin, but between Genesis 9 and the new Unreal Engine, I'm starting to think photo-realism is becoming a fool's errand. Maybe stylized or at least partially-stylized art directions are the only path forward these days, unless you have the money to sink into Houdini and XYZ textures.

Fortunately, style beats realism every time. :cool:
Lighting seems okay. what really comes out weird if the depth of field, and the lack of shadows. it almost looks like you rendered the background and the character separately.
also, a step I never skip when doing a couch/bed pose (anything a little squishy) is that i always pose the character slightly deeper than the top of the surface they're suppose to be on, and then I sculpt the couch to adapt to the form of the model (add geometry if needed). Use reference pictures to see how the fabric folds under one's weight and reproduce.

as for realistic textures, Daz has tons of genesis models with high quality skin texture. that you can download here (for free... technically) and extract the skin texture, normal, SSS etc and use on any model you want. (you don't even actually need to download and install Daz Studio... just download a model you like, and look in the "runtime" folder, all the textures should be there. just paste them into your Blender Nodes.)
 
Nov 9, 2022
296
423
Lighting seems okay. what really comes out weird if the depth of field, and the lack of shadows. it almost looks like you rendered the background and the character separately.
I mean...

...the fake HDRI background...

also, a step I never skip when doing a couch/bed pose (anything a little squishy) is that i always pose the character slightly deeper than the top of the surface they're suppose to be on, and then I sculpt the couch to adapt to the form of the model (add geometry if needed). Use reference pictures to see how the fabric folds under one's weight and reproduce.
I used to do this (when I use physical furniture props,) but then I learned that you can accomplish the same thing with Shrinkwrap + Corrective Smooth modifiers.

Needless to say, like everything else in Blender, Geometry Nodes pushes it to the next level.

as for realistic textures, Daz has tons of genesis models with high quality skin texture. that you can download here (for free... technically) and extract the skin texture, normal, SSS etc and use on any model you want. (you don't even actually need to download and install Daz Studio... just download a model you like, and look in the "runtime" folder, all the textures should be there. just paste them into your Blender Nodes.)
I'm rolling my own hybrid textures specifically to reduce my dependency on the Daz Store. But my point was that even new Daz Store content almost can't be made anymore without a Houdini liscence and $100 worth of input textures if you want to compete on realism... and the amounts people are willing to spend on Daz products surely won't increase to cover that kind of barrier-to-entry.

Just who is supposed to be making these new 8k texture sets? How do they keep the lights on? I know how to do it, I just can't figure out how to be able to afford to do it.

At the same time, we're entering a new era in which the perpetual dick-measuring contest of "realistic" graphics has gone far enough that it's now at odds with the "make 'em prettier than reality" aesthetic of porn.
 
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crash3D

Newbie
May 3, 2023
15
43
Hey ya'll! I don't use Blender but I've been using zbrush and Maya about 21 years or so. I appreciate what the blender foundation does for the cg community but it'd be too difficult/time consuming to switch now (I've watched several tutorials and read all the documentation so I can use it if I have to but I'm too slow in it for it to be useful right now). ANYWAY...I wanted to post some renders in here if that's ok. There doesn't appear to be another area for non blender CG.

This is a character I'm working on for our game. Still a ways to go till animation but I'm happy with how she's turned out.

Almost a 100% of my game industry experience is in low poly characters and props and mostly monsters so this is a fun project to practice human figures.

Modeled from a sphere in Zbrush and Re-topologized in Maya, working on the rigging, blend shapes, and weight painting in Maya as well.

software used:
Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag TposeRender002.JPG
WireframeRender001.JPG
TposeRender003.JPG
 
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HornySensei

Member
May 15, 2022
129
226
I mean...






I used to do this (when I use physical furniture props,) but then I learned that you can accomplish the same thing with Shrinkwrap + Corrective Smooth modifiers.

Needless to say, like everything else in Blender, Geometry Nodes pushes it to the next level.



I'm rolling my own hybrid textures specifically to reduce my dependency on the Daz Store. But my point was that even new Daz Store content almost can't be made anymore without a Houdini liscence and $100 worth of input textures if you want to compete on realism... and the amounts people are willing to spend on Daz products surely won't increase to cover that kind of barrier-to-entry.

Just who is supposed to be making these new 8k texture sets? How do they keep the lights on? I know how to do it, I just can't figure out how to be able to afford to do it.

At the same time, we're entering a new era in which the perpetual dick-measuring contest of "realistic" graphics has gone far enough that it's now at odds with the "make 'em prettier than reality" aesthetic of porn.
Do you guys use 8k textures? Isn't that a little to much resolution?
 

HornySensei

Member
May 15, 2022
129
226
Hey ya'll! I don't use Blender but I've been using zbrush and Maya about 21 years or so. I appreciate what the blender foundation does for the cg community but it'd be too difficult/time consuming to switch now (I've watched several tutorials and read all the documentation so I can use it if I have to but I'm too slow in it for it to be useful right now). ANYWAY...I wanted to post some renders in here if that's ok. There doesn't appear to be another area for non blender CG.

This is a character I'm working on for our game. Still a ways to go till animation but I'm happy with how she's turned out.

Almost a 100% of my game industry experience is in low poly characters and props and mostly monsters so this is a fun project to practice human figures.

Modeled from a sphere in Zbrush and Re-topologized in Maya, working on the rigging, blend shapes, and weight painting in Maya as well.

software used:
Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag View attachment 2647371
View attachment 2647390
View attachment 2647393
Very nice topology :coffee:
 
Nov 9, 2022
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423
Thaaaankks! It's not perfect but I did spend way too much time on it TRYING to make it perfect. Rest of the team are probably getting antsy waiting to see the final version.
I don't know enough about Maya to judge the quality of what you've done or to offer specific advice. I can say she's giving Leisure Suit Larry/Bonetown vibes. If that was the goal, good job. If not... well, it's still better than my first human figure. (There's a reason I stuck to Daz for as long as I did instead of making a second. :LOL:)
 
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crash3D

Newbie
May 3, 2023
15
43
I don't know enough about Maya to judge the quality of what you've done or to offer specific advice. I can say she's giving Leisure Suit Larry/Bonetown vibes. If that was the goal, good job. If not... well, it's still better than my first human figure. (There's a reason I stuck to Daz for as long as I did instead of making a second. :LOL:)
Oh it's not my first human figure lol. Been doing this every day since like 1999. Do it for a living actually I just never do anything NSFW. First project like this. :D
 
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DD3DD

Active Member
Apr 23, 2019
794
1,493
M0rD0l I'm lovin' everything from her beautiful boobs up & shiny belt down ... Cause every assassin has had an arterial vein bust a capillary the wrong way :sneaky: That avoid-wink is too cute and perfectly captured... :love:
But the in-between is got me confused with the bluey things-a-bobs and smears on her belly when she nice and tidy everywhere else :unsure: Kindly enlighten my "what am I missing brain" so I may sleep peacefully and not toss and turn trying to solve these mysteries. Thanks in advance.
 
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M0rD0l

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Jun 18, 2017
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M0rD0l I'm lovin' everything from her beautiful boobs up & shiny belt down ... Cause every assassin has had an arterial vein bust a capillary the wrong way :sneaky: That avoid-wink is too cute and perfectly captured... :love:
But the in-between is got me confused with the bluey things-a-bobs and smears on her belly when she nice and tidy everywhere else :unsure: Kindly enlighten my "what am I missing brain" so I may sleep peacefully and not toss and turn trying to solve these mysteries. Thanks in advance.
Well.... she had a little fight... over a bottle of ketchup. :p But it's all fine now. Conflict is solved. ;):giggle:
 
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