- May 3, 2023
- 19
- 46
Hey ya'll! I don't use Blender but I've been using zbrush and Maya about 21 years or so. I appreciate what the blender foundation does for the cg community but it'd be too difficult/time consuming to switch now (I've watched several tutorials and read all the documentation so I can use it if I have to but I'm too slow in it for it to be useful right now). ANYWAY...I wanted to post some renders in here if that's ok. There doesn't appear to be another area for non blender CG.
This is a character I'm working on for our game. Still a ways to go till animation but I'm happy with how she's turned out.
Almost a 100% of my game industry experience is in low poly characters and props and mostly monsters so this is a fun project to practice human figures.
Modeled from a sphere in Zbrush and Re-topologized in Maya, working on the rigging, blend shapes, and weight painting in Maya as well.
software used:
Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
This is a character I'm working on for our game. Still a ways to go till animation but I'm happy with how she's turned out.
Almost a 100% of my game industry experience is in low poly characters and props and mostly monsters so this is a fun project to practice human figures.
Modeled from a sphere in Zbrush and Re-topologized in Maya, working on the rigging, blend shapes, and weight painting in Maya as well.
software used:
Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
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