- Nov 9, 2022
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- 423
Documentation:I see. You mentioned the "cloth filter brush". I searched it up and apparently it applies the cloth brush effect over the whole mesh. I thought you used that as well. Was wondering if it could replace cloth simulations or at least reduce the need for it.
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A random tutorial video:
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It's basically for making inflated cloth "bags" out of any geometry. Useful for detailing pillows, cushions, quilting, and chairs more than character clothing.
And here are some guides for using the cloth brushes "correctly" to make clothing:
Part 1:
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Part 2:
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Hope this helps.
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