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3D-Blender Blender Art - Show Us Your Blender Skill

crash3D

Newbie
May 3, 2023
19
46
Hey ya'll! I don't use Blender but I've been using zbrush and Maya about 21 years or so. I appreciate what the blender foundation does for the cg community but it'd be too difficult/time consuming to switch now (I've watched several tutorials and read all the documentation so I can use it if I have to but I'm too slow in it for it to be useful right now). ANYWAY...I wanted to post some renders in here if that's ok. There doesn't appear to be another area for non blender CG.

This is a character I'm working on for our game. Still a ways to go till animation but I'm happy with how she's turned out.

Almost a 100% of my game industry experience is in low poly characters and props and mostly monsters so this is a fun project to practice human figures.

Modeled from a sphere in Zbrush and Re-topologized in Maya, working on the rigging, blend shapes, and weight painting in Maya as well.

software used:
Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag TposeRender002.JPG
WireframeRender001.JPG
TposeRender003.JPG
 
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HornySensei

Member
May 15, 2022
135
240
I mean...






I used to do this (when I use physical furniture props,) but then I learned that you can accomplish the same thing with Shrinkwrap + Corrective Smooth modifiers.

Needless to say, like everything else in Blender, Geometry Nodes pushes it to the next level.



I'm rolling my own hybrid textures specifically to reduce my dependency on the Daz Store. But my point was that even new Daz Store content almost can't be made anymore without a Houdini liscence and $100 worth of input textures if you want to compete on realism... and the amounts people are willing to spend on Daz products surely won't increase to cover that kind of barrier-to-entry.

Just who is supposed to be making these new 8k texture sets? How do they keep the lights on? I know how to do it, I just can't figure out how to be able to afford to do it.

At the same time, we're entering a new era in which the perpetual dick-measuring contest of "realistic" graphics has gone far enough that it's now at odds with the "make 'em prettier than reality" aesthetic of porn.
Do you guys use 8k textures? Isn't that a little to much resolution?
 

HornySensei

Member
May 15, 2022
135
240
Hey ya'll! I don't use Blender but I've been using zbrush and Maya about 21 years or so. I appreciate what the blender foundation does for the cg community but it'd be too difficult/time consuming to switch now (I've watched several tutorials and read all the documentation so I can use it if I have to but I'm too slow in it for it to be useful right now). ANYWAY...I wanted to post some renders in here if that's ok. There doesn't appear to be another area for non blender CG.

This is a character I'm working on for our game. Still a ways to go till animation but I'm happy with how she's turned out.

Almost a 100% of my game industry experience is in low poly characters and props and mostly monsters so this is a fun project to practice human figures.

Modeled from a sphere in Zbrush and Re-topologized in Maya, working on the rigging, blend shapes, and weight painting in Maya as well.

software used:
Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag View attachment 2647371
View attachment 2647390
View attachment 2647393
Very nice topology :coffee:
 
Nov 9, 2022
296
437
Thaaaankks! It's not perfect but I did spend way too much time on it TRYING to make it perfect. Rest of the team are probably getting antsy waiting to see the final version.
I don't know enough about Maya to judge the quality of what you've done or to offer specific advice. I can say she's giving Leisure Suit Larry/Bonetown vibes. If that was the goal, good job. If not... well, it's still better than my first human figure. (There's a reason I stuck to Daz for as long as I did instead of making a second. :LOL:)
 
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crash3D

Newbie
May 3, 2023
19
46
I don't know enough about Maya to judge the quality of what you've done or to offer specific advice. I can say she's giving Leisure Suit Larry/Bonetown vibes. If that was the goal, good job. If not... well, it's still better than my first human figure. (There's a reason I stuck to Daz for as long as I did instead of making a second. :LOL:)
Oh it's not my first human figure lol. Been doing this every day since like 1999. Do it for a living actually I just never do anything NSFW. First project like this. :D
 
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DD3DD

Active Member
Apr 23, 2019
879
1,672
M0rD0l I'm lovin' everything from her beautiful boobs up & shiny belt down ... Cause every assassin has had an arterial vein bust a capillary the wrong way :sneaky: That avoid-wink is too cute and perfectly captured... :love:
But the in-between is got me confused with the bluey things-a-bobs and smears on her belly when she nice and tidy everywhere else :unsure: Kindly enlighten my "what am I missing brain" so I may sleep peacefully and not toss and turn trying to solve these mysteries. Thanks in advance.
 
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M0rD0l

Member
Jun 18, 2017
172
315
M0rD0l I'm lovin' everything from her beautiful boobs up & shiny belt down ... Cause every assassin has had an arterial vein bust a capillary the wrong way :sneaky: That avoid-wink is too cute and perfectly captured... :love:
But the in-between is got me confused with the bluey things-a-bobs and smears on her belly when she nice and tidy everywhere else :unsure: Kindly enlighten my "what am I missing brain" so I may sleep peacefully and not toss and turn trying to solve these mysteries. Thanks in advance.
Well.... she had a little fight... over a bottle of ketchup. :p But it's all fine now. Conflict is solved. ;):giggle:
 
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