In addition to what miamid99 said.
Yes it is absolutely worth learning blender animation over DAZ3D. Blender's animation workflow, especially now with 4.0, is superior in every way. But to be fair here, DAZ is/was not meant to be used for animations nor does it compete with Blender in a way that Maya competes with Blender (as an example).
If you browse through this thread or the
Wildeer Studio Fan Art Thread you get a pretty good glimpse at how powerful Blender can be.
Some of the benefits you have over DAZ are:
- If you pose a model and something clips or doesn't deform the way you want it to, you can easily switch to the sculpt tab and fix it in a matter of seconds or minutes. Make a blendshape of it so you can remove it later if it isn't needed anymore.
- Full control over all assets.
- Viewport compositor and full control over the general render pipeline (you technically don't need to touchup your render in Photoshop anymore).
- Eevee as their realtime viewport renderer produces significantly better results than Filament out of the box. And Cycles not only supports more rendering features but also renders faster than I-Ray. And it's not bound to Nvidia.
I could go on and on about it, be it texture painting, hair, geometry nodes, camera setups, lighting in general, addon support, documentation and what not else. It's a lot to learn and it will take time, especially animating/rigging is a complex topic with a lot of small specifics but it's totally worth it. And if you start small with for instance rigging & animating an arm to understand bone-chains, IK & FK, bend deformation and so forth you should be able to understand the basics of most rigs rather quickly. The
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by CGDive is pretty great, well almost every video by him is great so check them out! And also check out
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, his videos aren't as in-depth as the ones by CGDive but he covers a lot of quick how to's without much fuzz, pretty much like Blender Secrets.
Dive in and have fun. Blender is free so apart from some time you have nothing to lose.