it's just cartoon texture m8. As good as it is, it's kinda pointless.The Previous image was Cycles, here is EEVEE
View attachment 601101
only took 30 seconds, a quarter of the previous time (look at the image, and look at the top left, it tells you the render time)
Just curious: did you model this?Are you talking about the difference between the two images? As far as I know EEVEE high speed render is like a video game engine, which is faster but takes short cuts, such as not fully simulating light and shadows, hence I guess something that looks a bit more cartoonish, if that is what you are saying.
I do plan to make a toonish game
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Thats pretty good looking, I'll check it out, thanks for sharing. Do you know if it also suports branch path tracing like cycles? Branch path tracing takes a lot longer, but has even better quality, and better control over optimization, but damn does it make glass and transparent things look good. I was thinking of buying special glass shaders but then I found the branch path tracing and that fixed my glass shader issues.If you are in Blender than why not use Prorender? It supports 4 rendering mode. Full Path Tracing like Cycles, and rasterization like EEVEE. But it allows to combine these with two hybrid mode, and both are very fast.
This is a full path traced render:
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It takes time like Cycles, but path tracing is expensive.
This is a hybrid baised photorealism render:
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Almost as fast as EEVEE, but for the critical parts it use path tracing to achive the best result.
The hybrid mode combined with Intel Open Denoiser (integrated to Blender) is extremely powerful, and much faster than anything on the market.
yeet!Just curious: did you model this?
using blender 10 second render timeThat's an iray render lol
Now try to achieve this in eeve or cycles in a reasonable time, or even just something like this which should be a bit easier:
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Nice tryusing blender 10 second render time
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What hardware do you use? I use a 1080Ti, and it still takes a good amount of time to load just the textures to my video card.using blender 10 second render time
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nvdia gtx 950m 4gbWhat hardware do you use? I use a 1080Ti, and it still takes a good amount of time to load just the textures to my video card.
Sounds pretty smart, thanks!downsize your texture to 2048 , 1024 for background stuff
render environment separately
wow good render time,using blender 10 second render time
for some reason if you import as fbx, the metal setting is turn all the way on. if you are using diffeomorphic, for some reason it passes the texture through a color multiplier, but it uses the color multiplier wrong, so you usually want to connect the texture directly to the shader (in the shader node viewer)wow good render time,
are these models from daz?
I export genesis 8 from daz to belnder and then, skin maeterials are shitty,