actually, I just found this to and am downloading it XDOh,thanks for your reply,
i found a new tool. dazToBlender8, used it, wonderful.
i'll fiddle with nodes ,then
Daz to blender seems to be betterso which is the better?
th diffeomorphic tool or daz to blender?
Can you stop posting other people's pictures as an argument. You got no idea if they are even rendered with Iray, they could have been using a completely different render engine like octane inside daz.
Was talking about the plugin dazToBlender, not daz vs blender.
That or actually I know what I'm talking about.Can you stop posting other people's pictures as an argument. You got no idea if they are even rendered with Iray, they could have been using a completely different render engine like octane inside daz.
Or how much post processing they have done in photoshop.
Or what maps they are actually using. They could have just bought a whole map set from a scanned in person and ofc get much better results then somebody using the standard Daz maps.
Not really if you have a good set of base maps. You can buy a whole set of texture maps from a scanned in face from sites likeNow, nothing you can't do with cycles nor octane, but the time to get here is gonna be quite something to say at least and your rendering time may not be the one you expect. That's all I say.
The rendering crap faster is just bullshit. The standard setting amount of light bounces is absolute not neccasary. Reducing the amount of transparency bounces for example has 0 effect on the quality of the render, but it reduces the render time by a fair amount.Most good iray skins ripped texturing.xyz at some point lol. It's "THE" golden standard and you know it.
That being said rendering faster crap, it's just like that. Crap but faster.
I judge by the result. So far most MDL textures converted for Cycles are shit. Light years away from their Iray counter part and I'm just being honest here tho.
A quick look onto those blender threads just show how it is in reality. A bunch of fast rendered diffuse maps. *slow clap*. Got the super light bounce.The rendering crap faster is just bullshit. The standard setting amount of light bounces is absolute not neccasary. Reducing the amount of transparency bounces for example has 0 effect on the quality of the render, but it reduces the render time by a fair amount.
And ofc converted MDL textures won't look the best. But if you are already heavy customizing the textures used by Daz, why wouldnt you just use completely different ones in blender? Just buy a pack of realistic skin textures and you dont need the textures from DAZ at all. Thats just a stupid argument... You could say the same the other way around; Textures perfectly set-up with the nodes in Blender would look shit in Daz...
Ow yeah because 99% of Daz renders doesn't look like blow up sex dolls.....A quick look onto those blender threads just show how it is in reality. A bunch of fast rendered diffuse maps. *slow clap*. Got the super light bounce.
MDL or not, why cares when 99% of the job looks better render-wise with iray in most objective metrics?
Sure.Just Google best render engine and tell me how many do even list Iray. And how many of them do list Cycles or blender.
iray have been integrated in mentalray since 2010, pic is ~2015 and I just listed all render engine used. I don't really give a crap about Daz nor Blender, just got a pair of fonctionnal eyes. You're welcome tho.There isn't a single one on that side that says it used iray or Daz... So wtf are you talking about.
Mentalray isnt Iray. They bought them out back in 2007 and developed next to iray. Its not the same render engine at all.
And its one site that gives the best 3D models made. They dont talk about what render engine is the best (its clearly Vray though), but just what models look good. For every single other site that actually compares render engines Iray is never mentioned. Not a single time. But i'm done with you, you are just another Daz is amazing buble.
Updated photorealism attempt.
I’ve started using the bump and normal maps in a displacement node in Cycles, rather than plugging them into the bump node. Using Subdiv 2 export gives enough polygons for the maps to have a nice effect on the model without requiring adaptive subdivision, which can increase render times.
I’m pretty happy with this shader, because I think it’s really helping to get rid of the too-smooth mannequin look Daz often suffers from.
Thanks! This was very custom, but it does only use the texture files from Daz for the characters. I don’t really have anything against Iray. It gets good results, often with less fuss than when you bring stuff into Cycles.Man it was a pain in the ass to found again this thread
Daz skin 2 Blender, maybe the best I've seen in ages, props to candid80 :
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It’s actually not so bad. The 9980HK rendered that shot of the guy using the computer in about half an hour. I find GPU renderers are great until you throw a complex scene at them, or even the alpha hair cards from Daz. My character alone is around 5GB of RAM, which doesn’t leave a lot of room left on a GPU for a photorealistic environment—or other characters. And as soon as you slip into Out of Core rendering, you start to see your render advantage drop significantly.sweet mother of god