Blender Cycle vs Daz iRay

pezo

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Mar 23, 2020
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Oh,thanks for your reply,

i found a new tool. dazToBlender8, used it, wonderful.

i'll fiddle with nodes ,then
 

Synx

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Jul 30, 2018
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Doesn't really matter, gonna be really subpar.

View attachment 609867
Can you stop posting other people's pictures as an argument. You got no idea if they are even rendered with Iray, they could have been using a completely different render engine like octane inside daz.

Or how much post processing they have done in photoshop.

Or what maps they are actually using. They could have just bought a whole map set from a scanned in person and ofc get much better results then somebody using the standard Daz maps.
 
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Deleted member 1121028

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Can you stop posting other people's pictures as an argument. You got no idea if they are even rendered with Iray, they could have been using a completely different render engine like octane inside daz.

Or how much post processing they have done in photoshop.

Or what maps they are actually using. They could have just bought a whole map set from a scanned in person and ofc get much better results then somebody using the standard Daz maps.
That or actually I know what I'm talking about.
Yes it's iray, not octane. There is almost no post processing involved. Texture maps are heavily edited indeed and nearly every iray layer is used.

022_full.png testdelete_730_auto.jpg

Now, nothing you can't do with cycles nor octane, but the time to get here is gonna be quite something to say at least and your rendering time may not be the one you expect. That's all I say.

But I rendered my 512*512 diffuse map under a minute!!1!!1! :cry:
 

Synx

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Now, nothing you can't do with cycles nor octane, but the time to get here is gonna be quite something to say at least and your rendering time may not be the one you expect. That's all I say.
Not really if you have a good set of base maps. You can buy a whole set of texture maps from a scanned in face from sites like and have a map for pretty much everything you need. Its just plugging it into the right socket and you are ready to roll. Doesn't require much time at all and its fairly easy to set-up.

And Cycles will properly be faster in most cases then Iray for the simple reason it has much more options to speed up rendertime. You can limit the amount of light bounces, Cycles has much better denoise options (the build in one is decent to start with, but there are third party ones that are much better) requiring much less samples, Blender has some postprocessing options build in to speed it up even more, etc.
 
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Deleted member 1121028

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Most good iray skins ripped texturing.xyz at some point lol. It's "THE" golden standard and you know it.
That being said rendering faster crap, it's just like that. Crap but faster.

I judge by the result. So far most MDL textures converted for Cycles are shit. Light years away from their Iray counter part and I'm just being honest here tho.
 
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Synx

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Most good iray skins ripped texturing.xyz at some point lol. It's "THE" golden standard and you know it.
That being said rendering faster crap, it's just like that. Crap but faster.

I judge by the result. So far most MDL textures converted for Cycles are shit. Light years away from their Iray counter part and I'm just being honest here tho.
The rendering crap faster is just bullshit. The standard setting amount of light bounces is absolute not neccasary. Reducing the amount of transparency bounces for example has 0 effect on the quality of the render, but it reduces the render time by a fair amount.

And ofc converted MDL textures won't look the best. But if you are already heavy customizing the textures used by Daz, why wouldnt you just use completely different ones in blender? Just buy a pack of realistic skin textures and you dont need the textures from DAZ at all. Thats just a stupid argument... You could say the same the other way around; Textures perfectly set-up with the nodes in Blender would look shit in Daz...
 
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The rendering crap faster is just bullshit. The standard setting amount of light bounces is absolute not neccasary. Reducing the amount of transparency bounces for example has 0 effect on the quality of the render, but it reduces the render time by a fair amount.

And ofc converted MDL textures won't look the best. But if you are already heavy customizing the textures used by Daz, why wouldnt you just use completely different ones in blender? Just buy a pack of realistic skin textures and you dont need the textures from DAZ at all. Thats just a stupid argument... You could say the same the other way around; Textures perfectly set-up with the nodes in Blender would look shit in Daz...
A quick look onto those blender threads just show how it is in reality. A bunch of fast rendered diffuse maps. *slow clap*. Got the super light bounce.

MDL or not, why cares when 99% of the job looks better render-wise with iray in most objective metrics?
 
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Synx

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A quick look onto those blender threads just show how it is in reality. A bunch of fast rendered diffuse maps. *slow clap*. Got the super light bounce.

MDL or not, why cares when 99% of the job looks better render-wise with iray in most objective metrics?
Ow yeah because 99% of Daz renders doesn't look like blow up sex dolls.....

Just answer me why isn't any serious studio or developer using Iray/Daz for their renders when it's according to you gods gift out of heaven, but blender and cycles is getting picked up more and more...?

Just Google best render engine and tell me how many do even list Iray. And how many of them do list Cycles or blender.

But whatever stay in your Daz is the best program in the world bubble
 
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Deleted member 1121028

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It's far from being the best program ever, just better at rendering porn image than blender with quite a large marging in term of quality. Not sure why it's such a hard pill to swallow.

Nobody use iray because it's slow as fuck, but nobody really serious use cycles either.
"I gonna showcase those 16k detailed maps in cycles" say no one ever, there is just way better options.

Just Google best render engine and tell me how many do even list Iray. And how many of them do list Cycles or blender.
Sure.
Just typed "best human skin render"


Vray, Iray (ex mentalray), Keyshot, Lightwave, UE4. Sadly nobody used Blender for rendering tho.
 
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Synx

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There isn't a single one on that side that says it used iray or Daz... So wtf are you talking about.

Mentalray isnt Iray. They bought them out back in 2007 and developed next to iray. Its not the same render engine at all.

And its one site that gives the best 3D models made. They dont talk about what render engine is the best (its clearly Vray though), but just what models look good. For every single other site that actually compares render engines Iray is never mentioned. Not a single time. But i'm done with you, you are just another Daz is amazing buble.
 
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Deleted member 1121028

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There isn't a single one on that side that says it used iray or Daz... So wtf are you talking about.

Mentalray isnt Iray. They bought them out back in 2007 and developed next to iray. Its not the same render engine at all.

And its one site that gives the best 3D models made. They dont talk about what render engine is the best (its clearly Vray though), but just what models look good. For every single other site that actually compares render engines Iray is never mentioned. Not a single time. But i'm done with you, you are just another Daz is amazing buble.
iray have been integrated in mentalray since 2010, pic is ~2015 and I just listed all render engine used. I don't really give a crap about Daz nor Blender, just got a pair of fonctionnal eyes. You're welcome tho.
 

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Man it was a pain in the ass to found again this thread

Daz skin 2 Blender, maybe the best I've seen in ages, props to candid80 :

candid80_blender.png

candid80_blender2.jpg


candid80_blender3.jpg



Updated photorealism attempt.

I’ve started using the bump and normal maps in a displacement node in Cycles, rather than plugging them into the bump node. Using Subdiv 2 export gives enough polygons for the maps to have a nice effect on the model without requiring adaptive subdivision, which can increase render times.

I’m pretty happy with this shader, because I think it’s really helping to get rid of the too-smooth mannequin look Daz often suffers from.
 
Sep 12, 2019
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Man it was a pain in the ass to found again this thread

Daz skin 2 Blender, maybe the best I've seen in ages, props to candid80 :

View attachment 667561

View attachment 667556


View attachment 667557
Thanks! This was very custom, but it does only use the texture files from Daz for the characters. I don’t really have anything against Iray. It gets good results, often with less fuss than when you bring stuff into Cycles.

I’m working with Blender because:
  • I very much prefer the UI. I’ve used Blender on and off for ten years and a lot of it is second nature.
  • It’s important to be able to grab the sculpt tool and adjust clothes here and there. And the cloth brush tool is amazing for this now.
  • I’m CPU renderer bound, and Cycles seems to resolve interiors faster.
  • I do think Random Walk SSS is nicer than Daz in some cases.
  • Blender renders in the Filmic color space. I’d prefer an ACES pipeline, but at least Filmic is much larger than sRGB, which I think is what iray uses unless you enable spectral rendering, which slows things down a bit.
  • Anyway, rendering an EXR in filmic, then using Resolve to bring into ACES let’s me adjust things like exposure and white balance in a way that feels natural, like editing an image in Lightroom.
  • The built in Intel denoiser is pretty good.
  • I’ve got lots of non-Daz assets from Blender Market, Blendswap, and Megascans. Setting up the shaders in Daz would be annoying.
  • Using Eevee to get the lights roughly correct in real time is amazing. There’s nothing quite like it anywhere else.

    But really, to each their own. I think you can get good results with almost any software. I just really like Blender.
 
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Sep 12, 2019
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sweet mother of god
It’s actually not so bad. The 9980HK rendered that shot of the guy using the computer in about half an hour. I find GPU renderers are great until you throw a complex scene at them, or even the alpha hair cards from Daz. My character alone is around 5GB of RAM, which doesn’t leave a lot of room left on a GPU for a photorealistic environment—or other characters. And as soon as you slip into Out of Core rendering, you start to see your render advantage drop significantly.

Anyhow, I’m building a rig with a Threadripper 2990WX, which performs somewhere between a 1080TI and a 2080TI. But without any VRAM limitations.