Ok, here are my thoughts on the recent update:
- You need to get this thread posted to the latest updates page. That is where you get most of your hype/momentum.
- Where did the training scenes go? Having to spam one button for those sucks, but we at least used to have the girls working out
- Combat is a lot better, but where are the battle suits and the nifty animations? First couple of battles are relatively hard, but every battle after that is easy. Goblins stop scaling for some reason.
What I think you should do for combat, is give each girl combat type (Grimoire, Gunner, etc) an enemy they counter, then let us PREVIEW what monsters we will be facing before the battle. This would let us customize our team properly, instead of just nuking everything with AoE magic in 1-2 turns (this needs to cost a lot more).
Examples:
Agile wolves who are hard to hit = counter with Gunners.
Armored goblins/orcs who are physically resistant = counter with Grimoires.
Hard hitting enemy = have some mechanic so your Vanguard takes the hit.
Lots of magic guys = bring Chizu or Shiori to lower their magic attack
This, combined with Stamina working so you have to rest your girls, would make the huge cast all useful.
Also, targeting your allies is a bit buggy, because you cannot see your 4 girls during it. You have to do it using the battle order thing up top (you should probably reverse this, as well. Most games go from left to right, with the unit on the far left going next).
Was fun. Keep up the good work!