3.60 star(s) 8 Votes
Jul 14, 2024
31
280
If the failsave is a red orb, then it disappears the moment I finish the "intro". I have no ability to sleep, I have only 5 activity points and once I run out of them theres nothing I can do. I tried various combinations of the party for the first battle, I tried skipping the intro and completing it in various ways.

Is anyone else having this issue? Can you guys potentially send me your saves to see whether it fixes the problem or not?
From what I can see from my side, skipping the intro works fine, I really don't know where is the issue to fix it

I'll attach a save just right after clearing the intro, I hope that works
 
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Ass bandit

Member
Apr 24, 2021
451
475
You need to properly update the first post, so it shows the correct information and gets put on the Latest Updates page.
 

Histerian

New Member
Feb 10, 2024
14
4
From what I can see from my side, skipping the intro works fine, I really don't know where is the issue to fix it

I'll attach a save just right after clearing the intro, I hope that works
I think the problem was with my computer. I bought a new SSD and replaced my old HDD and the game ran without a problem. I don't really know what could have specifically caused it, but even after using your save the game would not work properly.
 

Sidgsha

New Member
Sep 21, 2023
8
2
How to progress beyond day 1 like after kyoko blowjob and using 4 activity pts left for training how am I supposed to progress beyond it??
 
Feb 22, 2022
205
379
Really liking the game so far, though I'm really looking most forward to the corruption/NTR stuff that will only get added after the vanilla routes are done. Especially combat-H as it now kinda edges you with only goblins rubbing themselves against the characters' breasts.

Speaking of which, I think combat needs a bit of a balance change because it feels like characters either die really quick or don't take any damage at all, making it very hard to get the characters captured without straight up losing the entire fight, which now ends with a gameover.

I'm looking forward to the next update!
 

Ass bandit

Member
Apr 24, 2021
451
475
Ok, here are my thoughts on the recent update:

- You need to get this thread posted to the latest updates page. That is where you get most of your hype/momentum.

- Where did the training scenes go? Having to spam one button for those sucks, but we at least used to have the girls working out :(

- Combat is a lot better, but where are the battle suits and the nifty animations? First couple of battles are relatively hard, but every battle after that is easy. Goblins stop scaling for some reason.
What I think you should do for combat, is give each girl combat type (Grimoire, Gunner, etc) an enemy they counter, then let us PREVIEW what monsters we will be facing before the battle. This would let us customize our team properly, instead of just nuking everything with AoE magic in 1-2 turns (this needs to cost a lot more).

Examples:
Agile wolves who are hard to hit = counter with Gunners.
Armored goblins/orcs who are physically resistant = counter with Grimoires.
Hard hitting enemy = have some mechanic so your Vanguard takes the hit.
Lots of magic guys = bring Chizu or Shiori to lower their magic attack

This, combined with Stamina working so you have to rest your girls, would make the huge cast all useful.

Also, targeting your allies is a bit buggy, because you cannot see your 4 girls during it. You have to do it using the battle order thing up top (you should probably reverse this, as well. Most games go from left to right, with the unit on the far left going next).

Was fun. Keep up the good work!
 
Last edited:
Jul 14, 2024
31
280
Ok, here are my thoughts on the recent update:

- You need to get this thread posted to the latest updates page. That is where you get most of your hype/momentum.

- Where did the training scenes go? Having to spam one button for those sucks, but we at least used to have the girls working out :(

- Combat is a lot better, but where are the battle suits and the nifty animations? First couple of battles are relatively hard, but every battle after that is easy. Goblins stop scaling for some reason.
What I think you should do for combat, is give each girl combat type (Grimoire, Gunner, etc) an enemy they counter, then let us PREVIEW what monsters we will be facing before the battle. This would let us customize our team properly, instead of just nuking everything with AoE magic in 1-2 turns (this needs to cost a lot more).

Examples:
Agile wolves who are hard to hit = counter with Gunners.
Armored goblins/orcs who are physically resistant = counter with Grimoires.
Hard hitting enemy = have some mechanic so your Vanguard takes the hit.
Lots of magic guys = bring Chizu or Shiori to lower their magic attack

This, combined with Stamina working so you have to rest your girls, would make the huge cast all useful.

Also, targeting your allies is a bit buggy, because you cannot see your 4 girls during it. You have to do it using the battle order thing up top (you should probably reverse this, as well. Most games go from left to right, with the unit on the far left going next).

Was fun. Keep up the good work!
-I'm waiting for v0.4.0 to start raising more momentum, I changed/will continue to change a lot of things, I did not want to overwhelm myself with the changes to the game and then dealing with the whole social aspect of being a dev, I wanted to take a step at a time.

-In my head the idea of a minigame seemed fun, but I can see why after doing it a couple of times, it becomes annoying, I might scrap it in future versions, I changed the animations because I thought they weren't that interesting, I'll see if I add them back.

-That is a great suggestion, the purpose of this first version of the new combat was to test waters and see if it worked properly, now that it does I can focus on balance, I'll add a "provoke" ability in the future, and I'll see if I can make it so x class has more accuracy versus a x type of enemy.
 
3.60 star(s) 8 Votes