Routes are separate in terms of storyline, on love route, once it's fully fleshed out, the male villagers leave the village and the combat animations don't happen, so the girls are left pure for the MC, ntr route things will happen behind the MC's back, so I hope that answers your question.
Yes and no, there is a small event that is kinda placeholder-ish, I haven't quite decided how am I going to about in terms of implementing it since I dont want to have a "cuck mc" that why it's sorta separated from the game, and in the next version (v0.5.x) will have several ntr events featuring Kyoko.
Nope, I forgot I was doing some testing and forgot to change the player character.
Notorious combat bug, hence me trying to change how combat happens to fix it, if you search this thread people have found a way to "solve" it by changing the speed
Here are my latest battle comments, which I am sure you hate reading, as this point:
- The Love route should have battle animations as well, to make it more interesting. Clothing damage, attack animations where the girls jiggle, and even the monsters grabbing them (just no sexual assault). Maybe have the MC able to intervene in the battle by reviving them or powering them up with his dick.
- Stamina as an actual resource you have to refill is a great idea, because it stops you from using the same four strongest girls over and over. But you would need to be able to preview the monsters you are facing, and to be able to see what your girls are good at countering, so you can decide the best team to use each time. This would especially give Shiori (who counters magic) a use.
- Reina and Ina have crap spells and abilities. Tsumugi is weak. Honoka is strong only because she massively outlevels everyone else.
- The enemy still scales faster than you do. Or are they actually just scaling to the girls you use? Either way, having to poison to beat a dark elf with 10k health, while desperately trying not to be one-shot is painful.
- The enemy are using the girls' spells (Chizu and Aoi's single target spells).
- The girls' training schedules are still heavily biased towards the girls who train at night (they train 3 times a week, and early in the week, compared to the other girls who train twice). In a game where the monsters get stronger each day, and you need early levels ASAP, this makes things extra imbalanced. Also, the girls need their bouncing training animations back, or make them all sexual cutscenes. If you are getting rid of the training disregard all this!
Thanks again for your work!