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Collection Video BlobCG Collection [2025-06-08] [BlobCG]

4.70 star(s) 3 Votes

floorboard

Member
Aug 29, 2023
124
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Anyone have his Ryza model for blender? I really want it

and what version does he use?

I used 2.9 3.6 4.2 4.5 the color is error
If you open the .blend file in a text editor, there's a header at the beginning of the file indicating which version of Blender it was saved in. I just tested Eunie and she opens correctly in 3.0.1.
 
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Skyrimmodder

Member
Jul 12, 2022
132
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This original post for the Burnice VR has one thats greenscreen, which works like a passthrough in VR. Like JoeShmoe said the video file is corrupted for that one. If you can redownload source and upload it again that'd be great.
wait theres passthrough shit!? need ASAP
 

midnightumbrella

New Member
Aug 30, 2023
3
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Not sure why you wouldn't just natively make it 60fps which makes the most sense if you are really into a quality product and presentation but whatever.
The viewport playback barely gets to 20-30fps when I animate with my models so i couldnt even see the new frames, I tried rendering in native 60fps for 2 scenes waaay back (the aegis sweater missionary and brighid) but I just couldnt take advantage cause of low fps.

Plus physics simulations and cum simulations would take double the time to simulate which is kinda pain, I would have to wait double what i currently wait whenever i want to bake physics animations (and I bake physics a lot) so no thanks.

I did 60fps AI interpolation waaay back but I just prefer the chunk, AI just smooths everything and it doesnt understand impacts or stuff like that so jiggles and impact frames are also smoothed which i dislike, I don't agree with the more fps = better mentality

Hope that answered your question
 

matiouber

Member
Sep 28, 2024
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This still does not explain why some authors make 60 fps, while others do not. 60 fps is the standard. Fast movement requires a higher frame rate to feels smooth. AI interpolated videos actually looks better.
 

sabertooth39

Newbie
Mar 16, 2021
52
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This still does not explain why some authors make 60 fps, while others do not. 60 fps is the standard. Fast movement requires a higher frame rate to feels smooth. AI interpolated videos actually looks better.
24 fps is the standard. Lower it'll feel sluggish. The higher the fps the more you'll get the "soap opera effect".
Not saying it's impossible to have a good movie/animation in 60 fps but it need to be made for.

In the world of video game yes, 60 fps is the bare minimum because you interact with it, it will greatly help for responsiveness.

For VFX and animation, it's preferable you don't change the fps because the maker made the animation adapted or simply while working at a specific fps. Midnightumbrella is right, mindless interpolation to 60 fps will likely destroy the animator effort. You don't want smoothness everywhere, some frame are longer to make it more impactful.

Well if you don't notice it, have fun.
 

bwebrwkerw

Active Member
Sep 23, 2017
816
3,376
470
no reup because i suppose have to delete them....
cuz i cannot play natively good the h265

but yesterday i fall sleepy tired so they still here....
good news i finished the h264 conversion!!!

















get it BOYS!!!
wow i found new site to try eheheh

5 mirrors he will need a lot of time to do the same trick this time......

oh and hello BLOBCG!!!
and thanks for the enjoyment of the hide and seek.....

enjoy!
 
4.70 star(s) 3 Votes