Looks kinda promising and art is good, buuuuut play-wise kinda mess.

First of all controls and camera: I played games on this(or similar) engine and usually when controls perspective-aligned, camera(perspective) could be rotated, otherwise character movement usually aligned to tiles, but here character moves diagonally, which may be causing some of problems I encountered.
By no means my laptop could be called "high-end", but neither it too low-end, I could comfortably play Palworld on low-mid settings with 40-60fps. But here I have a feeling that "graphics settings" do nothing and it's still constantly preloading everything, but changes visual output, not only game map loading takes 3-5 minutes, but sometimes it just starts loading again mid-battle or interaction.
Not completely sure if it's game issue or because of laptop load, but collisions is a mess, I got permanently stuck 20 times or so in hour of playing, first time on the rock just right of the start, twice fell in lava(first time I could just walk on it, second time fell out and game started infinitely loading smth). Accidentally got on open chest and stuck, fell on block under road with no way to get up, twice stuck on dialogue with goblin that lets you fk one of two girls(first time dialogue weren't closing while I regained control over character with focus still on gobs, second time when I talk to him twice, after dialogue I couldn't do anything not moving or opening menu), stuck in slime(even after defeating it, it didn't disappear), in some places there's invisible walls(maybe script or something, but stuck yet again). Most of other times I got stuck walking on rock or pile of bones.
I bookmarked it, but for now it doesn't look like something I'd buy or go out of my way to try it on PC
Good luck with development